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This class contains the "shape" information for area lights.

Node nameParentsClassificationMFn typeCompatible function sets
areaLightnonExtendedLightShapeNodelight:drawdb/light/areaLightkAreaLightkBase
kNamedObject
kDependencyNode
kDagNode
kShape
kLight
kNonAmbientLight
kNonExtendedLight
kAreaLight

Related nodes

camera, light, dropoffLocator, ambientLight, nonAmbientLightShapeNode, nonExtendedLightShapeNode, directionalLight, spotLight, pointLight

Attributes (12)

legacyIntensity, lightGlow, normalCamera, normalCameraX, normalCameraY, normalCameraZ, normalize, objectType, pointWorld, pointWorldX, pointWorldY, pointWorldZ

Long name (short name)TypeDefaultFlags
legacyIntensity (lgi) boolfalseoutputinputconnectablestorable
When true, the intensity value will be interpreted as 12x higher to match older versions.
lightGlow (lg) Messagen/aoutputinputconnectable
Connect this to the light glow.
normalCamera (n) float3outputinputconnectable
Normal Camera represents the surface normals in the camera's space. These are used to calculate lighting.
normalCameraX (nx) float1.0outputinputconnectable
normal camera x value
normalCameraY (ny) float1.0outputinputconnectable
normal camera Y value
normalCameraZ (nz) float1.0outputinputconnectable
normal camera Z value
normalize (nrm) booltrueoutputinputconnectablestorable
Normalize light intensity with regards to light area.
objectType (ot) charTrenderableObjectType::kSurfaceinputconnectablestorable
The type of object being lit (volume or surface).
pointWorld (pw) float31.0, 1.0, 1.0inputconnectablestorable
The point to light in world space (for shadow maps).
pointWorldX (tx) float0.0inputconnectablestorable
The x-component of the world position.
pointWorldY (ty) float0.0inputconnectablestorable
The y-component of the world position.
pointWorldZ (tz) float0.0inputconnectablestorable
The z-component of the world position.