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This node creates a new poly object for each shell in the inputPoly. (A shell is a section of the mesh that is not edge-connected to the rest of the mesh.)

Node nameParentsClassificationMFn typeCompatible function sets
polyRetopopolyModifierWorldgeometrykReFormkBase
kNamedObject
kDependencyNode
kReForm

Related nodes

polySmooth

Attributes (27)

angle, anisotropy, axis, axisOffset, axisPosition, curveInfluenceDirection, curveSingularitySeparation, edgesByAngle, faceUniformity, featureTags, interactiveMode, pivot, pivotX, pivotY, pivotZ, preprocessMesh, preprocessedMesh, preserveHardEdges, shortEdgeTolerance, symmetry, symmetryEdges, targetEdgeDeviation, targetFaceCount, targetFaceCountTolerance, thinTriangleAngleTolerance, topologyRegularity, useFeatureTags

Long name (short name)TypeDefaultFlags
angle (ang) angle (double)30.0degoutputinputconnectablestorablekeyable
Smoothing angle. An angle value greater than "angle", means that the edges are rendered hard; otherwise, they are rendered soft.
anisotropy (a) double0.5outputinputconnectablestorablekeyable
Set the map anisotropy in [0..1], applied only when adaptive target edge length is used. The map anisotropy value controls how much the map stretches along the minimum principal curvature direction over cylindrical regions where there is a notable deviation between the minimum and maximum principal curvatures. The effect of this stretch is that the exported quads become more rectangular, thus representing more efficiently cylindrical regions. A value of 0 means that the map does not stretch at all, therefore the exported quads are square-shaped. At the opposite end of the range, a value of 1 forces the map to stretch as much as possible. The actual lengths of the stretch are controlled by the min/max target edge length.
axis (an) enum0outputinputconnectablestorablekeyable
Symmetry plane normal direction.
axisOffset (ao) distance (float)0.0cmoutputinputconnectablestorable
Custom symmetry axis position
axisPosition (ap) enum0outputinputconnectablestorablekeyable
Symmetry plane position type selection.
useFeatureTags (uft) bool0outputinputconnectablestorable
If true, component tags matching the names contained in the featureTags attribute will be used as feature edges.
curveInfluenceDirection (cid) double0.01outputinputconnectablestorable
Set the extent of curve (feature) influence on the cross-field.
curveSingularitySeparation (css) double0.1outputinputconnectablestorable
This controls how closely singularities can be placed in vicinity of boundaries and features.
edgesByAngle (eba) bool0outputinputconnectablestorable
If true, edges are preserved based on the specified angle tolerance between adjacent face normals.
featureTags (ft) stringnullptroutputinputconnectablestorable
Contains the comma separated list of tag names defining the feature edges
interactiveMode (imd) bool0outputinputconnectablestorable
Set to true if being edited with an interactive tool
pivot (p) double30.0, 0.0, 0.0outputinputconnectablestorablehidden
The scale pivot point of the actual transform. We use it as symmetry plane center in Object mode.
pivotX (px) distance (double)0.0cmoutputinputconnectablestorablehidden
Translation X coord.
pivotY (py) distance (double)0.0cmoutputinputconnectablestorablehidden
Translation Y coord.
pivotZ (pz) distance (double)0.0cmoutputinputconnectablestorablehidden
Translation Z coord.
preprocessMesh (pm) bool1outputinputconnectablestorable
If true, the input mesh will be quickly triangulated to a smaller number of faces to make the final remeshing faster.
preprocessedMesh (ppm) meshnullptroutputinputconnectablestorable
Output preprocessed mesh object
preserveHardEdges (phe) bool0outputinputconnectablestorable
If true, will flag all hard edges from the input mesh as edges that should be in the resulting mesh.
topologyRegularity (trg) double0.5outputinputconnectablestorablekeyable
Lower regularity will produce a mesh with fewer singularities, but may smooth over details. Higher regularity will prduce more singularities, but capture details better.
shortEdgeTolerance (se) distance (double)0.0001cmoutputinputconnectablestorable
An edge shorter than this value will be consider a short edge.
symmetry (sym) bool0outputinputconnectablestorable
If enabled, a symmetric mesh will be generated.
symmetryEdges (sme) componentListnullptroutputinputconnectablestorable
Input border edge components that should be used for plane of symmetry.
targetEdgeDeviation (ted) double0.2929outputinputconnectablestorable
Set the target edge deviation (TED) in (0..1] of the quad mesh edges relative to the smallest work mesh local shape feature radius. Larger TED values lead to coarser quad meshes, but if adaptivity is low, they can miss or under-sample the shape. Conversely, smaller values lead to higher fidelity, but denser output quad meshes.
targetFaceCount (tfc) integer0outputinputconnectablestorablekeyable
Set the desired target face count for the output quad mesh If this is zero, the target edge length will control the density of the result.
targetFaceCountTolerance (tft) integer10outputinputconnectablestorablekeyable
The tolerance is a percentage value indicating how close to the desired number . of quads is required. Meaning, the acceptable target face count will be between targetFaceCount +/- (targetFaceCount * (targetFaceCountTolerance / 100)) Target face count is not guaranteed and can be an expensive computation, so this tolerance value is important to keep at a suitable level. Setting this attribute to much less than 10 percent can cause performance problems on meshes with many singularities.
thinTriangleAngleTolerance (tt) angle (double)1.0degoutputinputconnectablestorable
Angle in radian. A triangle with an agle lower than this will be consider a thin triangle.
faceUniformity (fun) double0.0outputinputconnectablestorablekeyable
Face uniformity controls the extent to which the map local metric depends on the local shape curvature. The range extremes cause the following behavior: 1: Leads to a globally uniform map that does not adapt at all to the local curvature. The local curvature at each face in both u and v directions equals on the bounding sphere curvature. Consequently, the map becomes completely isotropic, uniform, and may under-sample small shape features and align them incorrectly if the target settings are not set carefully. 0: Leads to a highly adaptive map that adjusts everywhere to the local curvature, and therefore captures even the smallest shape features.