Use this procedure to change the shape of a wall component that was defined with a wall sweep. You can select a different profile to change the appearance of the sweep, or you can edit the current profile.
To display wall sweep edit in-place grips
A temporary profile is created for you to edit the geometry of the sweep.
Viewing Wall Sweep Edit In Place Grips
Offsetting an edit in-place wall sweep profile edge
To offset an edit in-place wall sweep profile edge
A temporary profile is created for you to edit the geometry of the sweep.
The wall sweep profile now has a offset edge.
Adding a vertex to an edit in-place wall sweep profile edge
To add a vertex to an edit in-place wall sweep profile edge
A temporary profile is created for you to edit the geometry of the sweep.
The wall sweep profile now has a new edge vertex.
Converting an edit in-place wall sweep profile edge to an arc
To convert an edit in-place wall sweep profile edge to an arc
A temporary profile is created for you to edit the geometry of the sweep.
The wall sweep profile edge is now an arc.
Moving an edit in-place wall sweep vertex
If you want to … | Then … |
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change the location of the sweep | select the Insertion Point grip, and move it to the desired position. |
change the shape of the perimeter of the profile or its rings | select the profile, and use grips to adjust the shape. The Edge grip has 3 edit modes: Offset, Add Vertex, and Convert to Arc. The default mode is Offset, which offsets the selected edge in a direction that is perpendicular to the midpoint of the edge. Depending on the shape of the profile and the edge you choose to modify, neighboring lines are extended or trimmed, and new lines are added, as necessary. Use the Add Vertex edit mode to add a vertex to the selected edge, and create a new edge. If the selected edge is an arc, the new edge is an arc, as well. Convert to Arc changes the selected edge to an arc and stretches the midpoint of the edge. The edge grip for an arc also has a Stretch mode, so that you can stretch the midpoint of the edge after it has been converted to an arc. |
add vertices to the profile | select an Edge grip, and press Ctrl to switch to the Add Vertex edit mode. Move the edge to the desired location and click, or enter a value and press Enter. |
remove vertices from the profile | select the Vertex grip for the vertex you want to remove, and press Ctrl to switch to the Remove edit mode. Move the cursor off the selected vertex, and click. |
replace an existing ring of the profile with new geometry | select the profile, and click | . Select the ring to replace, and select the new geometry. Press Enter to keep the geometry, or enter n (No) to erase it.
add a ring to the profile to subtract an area from the profile | draw the linework in place on the temporary profile. Select the profile, and click | . Select the geometry to define the ring. Press Enter to keep the geometry, or enter y (Yes) to erase it.
remove a ring from the profile | select the profile, and click | . Select the ring to remove, and press Enter. This option does not appear if the profile has only one ring.
If you want to … | Then … |
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restore the sweep to its original shape | click | .
save the changes to the current profile | click | . The sweep uses the edited profile to define its geometry. Any other objects or styles that use this profile are also updated with the edited geometry.
save the changes to a new profile | click | . Enter a name for the new profile, and click OK. The sweep uses the new profile to define its geometry. Other styles or objects that use the original profile are not affected.