A fillet or round connects two objects with a tangent arc in 2D, or creates a rounded transition between the adjacent faces of a 3D solid.
An inside corner is called a fillet and an outside corner is called a round; you can create both using the FILLET command.
These object types can be selected to define a fillet or round:
A fillet or round can be inserted at a single vertex or all the vertices of a 2D polyline using a single command. Use the Polyline option add a fillet or round to each vertex of a polyline.
You add a fillet or round to a polyline by setting the current fillet radius to a nonzero value and selecting two line segments that intersect. The distance between the selected line segments must be long enough to accommodate the fillet radius, otherwise the arc will not be inserted. If the selected line segments are separated by an arc segment, the arc segment is removed and replaced with the new arc segment.
When the current fillet radius is set to 0 and the two line segments selected are separated by an arc segment, the arc segment is removed and the two line segments are extended until they intersect.
A round can be created tangent to two parallel lines, rays, or xlines. The current fillet radius is ignored and adjusted to the distance that is between the two selected objects. The selected objects must be located on the same plane.
The first selected object must be a line or ray, while the second object can be a line, a ray, or an xline.
By default, the objects selected to define a fillet or round are trimmed or extended to the resulting arc. You can use the Trim option to specify whether the selected objects are changed or left unchanged.
If the Trim option is enabled and two line segments of a polyline are selected, the fillet or round added is joined with the polyline as an arc segment.