3D DWF Publish Dialog Box

Sets the options for publishing a 3D model to DWF or DWFX .

3DDWF (Command) Find: Tools > Options

Sets which objects to publish, how they are organized in the viewer, and how materials are handled.

These settings are accessed from within the Export 3D DWF dialog box.

List of Options

The following options are displayed.

Objects to Publish

Specifies whether all model space objects or selected model space objects are published to the DWF file.

All Model Space Objects

Publishes all model space objects to the 3D DWF or 3D DWFx file.

Selected Model Space Objects

Allows you to create a selection set of model space objects, including external references, which are published to the 3D DWF or 3D DWFx file after you click OK.

Select Objects

(Active only when Select Model Space Objects is enabled) Minimizes the dialog boxes and lets you select objects in the drawing workspace. When object selection is completed, press Enter and the 3D DWF or 3D DWFx Publish dialog box reappears, reporting the number of objects selected for publishing.

3D DWF Organization

Specifies how to group objects in the DWF or DWFx file for viewing in Autodesk ® DWF Viewer.

Group by Xref Hierarchy

Arranges objects by xref hierarchy in the viewer. If unselected, externally referenced files are listed in the viewer like any other objects.

Options

Specifies how materials are handled

Publish with Materials

Specifies whether materials are published with the DWF file. Most materials that you have assigned to your model will not be published to the 3D DWF or 3D DWFx file. Materials with procedural maps and some material properties will not export to the 3D DWF or 3D DWFx file. If your material contains texture mapping, only the Diffuse Map gets published along with its scale and orientation data. Including materials will not significantly affect the size of your 3D DWF or 3D DWFx files. Default=active.

Note: Materials that are not supported in 3D DWF or 3D DWFx include Bump, Opacity, and Reflection mapping, as well as all forms of procedural materials, which include Checker, Marble, Noise, Speckle, Tile, Waves and Wood.