You can place a camera in a drawing to define a 3D view.
You can turn a camera on or off in a drawing and use grips to edit a camera’s location, target, or lens length. A camera is defined by a location XYZ coordinate, a target XYZ coordinate, and a field of view/lens length, which determines the magnification, or zoom factor. You can also define clipping planes, which establish front and back boundaries for the associated view.
By default, saved cameras are named sequentially; Camera1, Camera2, and so on. You can rename a camera to better describe its view. The View Manager lists existing cameras in a drawing as well as other named views.
Use the Camera Glyph Appearance dialog box to control the camera glyph's colors and size.