Displays the level of depth (thus extruding the selection, making it three dimensional). Editable.
Select where the extruded geometry is positioned along the Z axis. Select Custom to set the distance from front to back manually.
Displays the position of the extruded geometry along the Z axis, as a percentage. Editable if Custom is selected in the Depth Mode box.
Select how the transparency of an attached GMask is rendered.
Select: | To: |
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For 3D Shape Only | Render the GMask as if it were linked to the 3D Shape object only. In this case, the GMask blend mode is automatically set to 2 Intersect 1 (Inside) for optimal blending. |
Render | Render the GMask globally in the Action scene. In this case, the GMask blend mode is automatically set to Add for optimal blending. |
Do Not Render | Not render the GMask in the scene. In this case, certain GMask menu settings are hidden, such as Transparency, Intensity, Smoothing and Blending. |
Select how multiple GMask splines attached to the 3D Shape object are combined.
Option: | Combination Pattern: |
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Intersection | Splines with the Hole button selected (in the GMask menu) are always rendered as a hole; other splines are rendered according to their relative position. Where two or more splines overlap, these rules apply: An even number of overlaps are rendered as a hole; whereas an odd number are rendered as filled. |
Union | Splines with the Hole button selected (in the GMask menu) are always rendered as a hole; other splines are rendered filled, except for their intersection with holes. |
Priority | Splines are rendered according to their status (hole or filled, depending on the state of the Hole button), and the GMask Priority list determines the proper combination pattern. |
Enable to create an Object Group node for each of the front, back, and extrude of the 3D object. You can then attach a different texture map to apply to the different surfaces.
Enable to automatically add a Diffuse (and Axis) node to the 3D Shape node with its mapping type set to Projection.
Select how an attached GMask's softness is extruded. Available when an attached GMask is closed, and has an inner or outer softness.
Select: | To extrude: |
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Only Spline | Just the original curve. |
Only Softness | Just the geometry between the softness. |
Spline And Softness | Everything inside the outer softness. Set automatically when a softness is added. |
Enable to include the inner softness when using the Spline And Softness option in the Shape Boundary box. Disable if tessellation issues occur when using inner and outer softnesses.
Select which profile curve to display. Different settings may appear depending on the type selected.
Enable to extrude based on an adaptive subdivision, adding smaller segments where there is a higher curvature. When disabled, the depth is divided into Max Samples slices of exactly the same size.
Displays the point at which the extrusion is subdivided. Editable.
Displays the maximum number of extrusion samples applied to the non-flat curves. Editable.
Displays the centre along the X axis that the scale and rotation curves use. You can also adjust the centre settings in the image window by dragging the crosshair. Editable.
Displays the centre along the Y axis that the scale and rotation curves use. You can also adjust the centre settings in the image window by dragging the crosshair. Editable.
Displays the slope of the beveling. Editable.
Displays the relative position of the start of the beveling. Editable.
Displays the roundness or curvature of the beveling. Editable.
Select the type of curvature to apply to the parametric curve.
Displays the selected profile curve (bevel, scale, or rotation). Move and add points to the curve, as well as adjust the tangent handles to produce different effects with the extruded geometry. If you select a Parametric profile type, a separate read-only curve is displayed.
Read-only display of the parametric profile curve, based on the profile settings.
Resets the selected curve viewer to show the whole curve.
Undoes the last operation for the selected curve viewer.
Resets the selected curve viewer to the default curve.
Select an option for working with keyframes in the profile curve.
Displays the interpolation type for the selected area of the curve. Non-editable.
Select an interpolation type to define the shape of the profile curve between keyframes.
The settings in the Geometry and UV Map tabs are the same as for the Geom node.