The Shadow Cast menu settings are described as follows. Shadow types are dependant on your graphics card, so you may not see all of these settings.
Select the type of shadow to output. This setting is repeated in the Render Passes section of the Output menu for a Shadow Output Selection.
Select the type of shadow cast for the Source node. This setting is available in the Shadow Cast menu only if the Shadow Cast node is a child of a Source node, and is repeated in the Source menu.
Select a mapping type for the shadow. Hard Shadows for high precision, hard edge shadows with penumbra. VSM for dark shadows but imperfect topology, CSM for better topology but with ringing, ESM for deep shadows and better topology but extended penumbra. 2.5D for transparent or semi-transparent objects.
Shadow Type: | Description: |
---|---|
3D Hard Shadows | Use 3D Hard Shadows for higher precision shadows when lights are close to the objects in the scene. These are best for hard edge shadows with penumbra effects, but can be slower. |
3D Soft Shadows | Use 3D Soft Shadows if you want faster soft shadows with lights further away from your objects. Three soft shadow techniques are available:
|
2.5D Shadows | 2.5D Shadows work best on transparent or semi-transparent objects, for example a shadow projected on a wall by smoke. |
Select a resolution to determine the quality of the selected casting type. You can select up to 8K resolution, but a message may appear if too much memory is used with multiple Shadow Cast nodes. In this case, you can Confirm to move to the next lower resolution, or Cancel to disable the shadow cast.
Select a 16 or 32-bit quality for the shadow cast. 32-bit offers more precision, but at the cost of memory usage.
Select an anti-aliasing sampling level for the shadow cast.
Displays the softness value of the anti-aliasing sample for the shadow cast.
Displays the amount of red in the shadow (based on the colour of the attached light). Editable.
Displays the amount of green in the shadow (based on the colour of the attached light). Editable.
Displays the amount of blue in the shadow (based on the colour of the attached light). Editable.
Displays the colour of the shadow (based on the colour of the attached light). Editable.
Enable to change the Red, Green, and Blue colour fields proportionally.
Displays the transparency level of the shadow. Editable.
Select the type of decay to apply to the shadow.
Displays the rate at which the shadow decreases for the chosen decay type. Editable.
Displays the softness of a shadow. Editable.
Displays the level of height/depth discontinuity in a 3D soft shadow. Use to fix light bleeding issues. Editable.
Displays the distance of the object from a 3D soft shadow. Use to create a spatial offset, and to remedy step-ladder or levitating problems. Editable.
Displays the softness of the 2.5D shadow based on the distance from the light. Objects closer to the focus distance are less blurred. Editable.
Displays the amount of colour bleed in the 2.5D shadow from semi-transparent objects in the scene. Editable.
Select a flattening mode for the 2.5D shadow. Most of the time, Best Fit gives the best quality, but if you see clipping artefacts in the shadow, try one of the other modes.
Displays the softness of a 3D hard shadow. Editable.
Select a softness sampling mode for the 3D hard shadow.
Displays the amount of filter samples to take into account when creating softness (X xY) for a 3D hard shadow. Available when Regular sampling is chosen in the Sampling Mode box. Editable.
Displays the amount of shadow caster samples to take into account when creating softness (X x Y) for a 3D hard shadow. Editable.
Enable to automatically set the near and far parameters for the 3D shadow based on the objects in the scene.
Displays the near distance of the start of the 3D shadow. Editable.
Displays the far distance of the end of the 3D shadow. Editable.
Displays the value at which the alpha casts a 3D shadow. Editable.
Displays the amount of overlap from the light source. Increase to remove imperfections in the 3D shadow. Editable.
Displays the position of the clipping plane for 2.5D shadows, relative to the depth of the shadow. Use to define at what depth the shadow begins to be shown. Editable.