A normal map is used to simulate bumps and lighting on a surface or geometry. You can apply a normal map to modify how a surface reacts to shading. You can manipulate a surface’s normals based on X, Y, and Z offsets.
You can provide a normal map, or use the Face Analysis option to create a normal map for a human face.
To add a normal map:
In the schematic, select the surface or 3D geometry to which you want to apply the normal.
Click Media.
In the Media menu, select the media you want to use for the normal.
Do one of the following:
The normal object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the normal node indicates the media used for the normal.
To specify different media as the source, select the media in the Media menu, then click Apply, or use the Read File tab to manage the texture media (see Working With Textures in Map Nodes).
Double-click the Normal node in the schematic, or follow the tab population rules for the Object menu (see Populating Menu Tabs of Selected Objects).
The Normal menu appears.
The Normal map face analysis leverages machine learning to generate normal data.
To create normals using face analysis:
In the Media menu, select the media with the human face to analyse.
In the schematic, right-click the surface with that same media, and select Add Map Normal Map.
Double-click the Normal map to display its menu.
In the Normal map menu, set the Normals Source box to Face Analysis.
The analysis tries to detect a face and to create its normals.
Actual results will vary according to the image content. As a rule of thumb,
Face analysis works best if (in order of importance, from most to least):
Things that affect the results: