
Select Free to view the scene in the direction that you aim the projector, or Target to aim the projector at a target object in the scene based on a point of interest.
Displays the projector's field of view value. Editable.
Displays the ratio of height to width for the projected image. Editable.
Displays the far view of the selected projector. Editable.
Displays the near view of the selected projector. Editable.
Displays the position of the projector in 3D space along the X axis.
Displays the position of the projector in 3D space along the Y axis.
Displays the position of the projector in 3D space along the Z axis.
Enable to use motion path animation for the projector.
Displays the rotation of the selected projector along the X axis. Available when Free is selected in the Projector Mode box. Editable.
Displays the rotation of the selected projector along the Y axis. Available when Free is selected in the Projector mode box. Editable.
Displays the rotation of the selected projector along the Z axis. Available when Free is selected in the Projector mode box. Editable.
Displays the position of the projector's focus. Available when Free is selected in the Projector Mode box.
Displays the position of the point of interest along the X axis. Available when Target is selected in the Projector Mode box. Editable.
Displays the position of the point of interest along the Y axis. Available when Target is selected in the Projector Mode box. Editable.
Displays the position of the point of interest along the Z axis. Available when Target is selected in the Projector Mode box. Editable.
Displays the amount of projector roll. Available when Target is selected in the Projector Mode box.
Displays the red value of the selected projector. Editable.
Displays the green value of the selected projector. Editable.
Displays the blue value of the selected projector. Editable.
Displays the colour of the projector. Editable.
Enable to use a motion blur effect for the selected projector (can only be used if the global Motion Blur is enabled in the Setup menu).
Enable to activate the projected texture effect in the scene. When disabled, the Projector node remains in the schematic and the projector icon appears smaller in the image area.
Displays the order of projectors. Editable.

Enable to apply shading to the projected texture.
Enable to have the target if the projector occlude the projected texture.
Controls the edge softness of the occlusion. Active only when Occlusion is enabled.
Enable to project the texture only on the surface facing the projector.
Controls the side-bleed effect of the projection. Active only when Front Face Only is enabled.
Select a mode to modify how you want to blend the projected image in the scene.
Select whether the blend operation is premultiplied or not. You can set this as a default preference in the Action Setup menu.
Displays the transparency level of the projected texture effect. Editable.
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Select the tracking mode to apply.
Adds a Reference UV frame for motion warping. If this is not the first Reference, motion warping is interpolated between consecutive UV References. Note that motion is only computed for frames within the Tracking interval defined in the parented Motion Vectors map, as defined in the Motion Vectors Analysis tab.
Deletes the UV Reference at the current frame.
Moves the Positioner to the previous UV Reference frame.
Moves the Positioner to the next UV Reference frame.
Warp to distort the surface before and after the UV Reference. Freeze and Hold allow you to keep the current warp result at the current UV Reference frame. Use either Freeze or Hold to troubleshoot UV warping.
Deletes every UV References.
Defines the width resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.
Defines the height resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.
Blurs the motion vectors to smooth out any apparent jerkiness in the motion analysis.