The Reflection menu is divided into two tabbed sections: Controls and Texture.
Displays the amount of diffuse colour. Editable.
Displays the amount of X-axis blur applied to the diffuse map. Editable.
Displays the amount of Y-axis blur applied to the diffuse map. Editable.
Enable to dynamically refresh the image as changes are made to the settings.
Select how the map pattern is repeated on the surface.
Select whether to add or replace the reflection map to the diffuse colour.
Select the type of texture map used, to help create the reflection effect.
Select the camera type visibility for the map. For example, you can use this setting to apply a Left Eye and Right Eye camera type for two maps that are children of the same surface or geometry in a stereo scene.