When you create a matte or front source, a new branch appears in the schematic showing the matte or front clip is separated from its media, ultimately replacing the matte or front with itself. This method of using source nodes lets you animate the media's matte or front separately.
To create a matte or front source:
In Action, click Media.
In the Media list, select the matte or front media that you want to replace.
Do one of the following:
A source node branch is created in Schematic view that parents an axis and a surface, as well as a camera and a light. This light is an ambient type, and appears at half the distance of the source camera.
To view the contents of the source node in the image window, see Viewing a Source Node.
Select the axis or surface parented by the source and create the animation.
The changes applied to the axis or surface connected to a source are applied to the media's matte or front.
For example, on a matte source, if you change the axis scale to 80%, the media's matte is scaled 80% when used with the media's front. In addition, if you replace the surface by a bilinear or bicubic, you can create complex animations where the matte behaves like a page turn leading into the scene.
Once you add source nodes to your scene, you can access the Source menu to apply various settings.
To access the Source menu:
Select a Source Matte or Source Front node in the schematic, and then click the Source menu button.
Double-click a Matte or Front Source node in the schematic.