UV Points settings are available for all surface shapes, except for flat.
Click to merge the extended bicubic surface sections (can be clicked multiple times).
Click to subdivide the extended bicubic surface into more sections (can be clicked multiple times). See Subdividing an Extended Bicubic.
Displays the position of the selected surface points along the X axis. Editable.
Displays the position of the selected surface points along the Y axis. Editable.
Displays the rotation of the selected surface points along the Z axis. Editable.
Displays the scale of the selected surface points along the X axis. Editable.
Displays the scale of the selected surface points along the Y axis. Editable.
Enable to scale the surface points proportionally.
Enable to transform a range of surface points. Use in conjunction with the Magnet Transformation box. See Transforming Multiple Points.
Select a transformation type to use when Magnet is enabled.
Displays the weighted polarity from the centre to the edge of the magnet.
Resets the position of the magnet curve after panning.
Undoes a change to the Magnet Curve Editor.
Resets the Magnet Curve Editor.
Displays the position of the selected UV points along the X axis. Editable.
Displays the position of the selected UV points along the Y axis. Editable.
Opens the Stabilizer menu to apply stabilizing data to the selected UV points.
Select whether to track each selected vertex or UV point individually (Each Point) or grouped via two proxy trackers, and from which parameters the proxy trackers extrapolate the movement (Pos/Scale, Pos/Rot, Pos/Rot/Scale). With Perspective tracking, you can further select whether to enter the Stabilizer with four trackers associated to the 4 Corners of the perspective surface (4 Corners), or use an unlimited number of trackers to track the Perspective transformation of the vertices or UV points (Perspective).
Enable to use the Shape channel in the Channel Editor. Disable to use individual channels in the Channel Editor. See Reshaping Using the Channel Editor.
Click to copy UV point data to vertex animation channels.
Enable to scale adjacent tangents automatically. Auto Adjust creates a smooth curve between points in the deformation. If you want to work on a specific area of the image without affecting other tangents, disable Auto Adjust.
Select whether to reset selected points, tracking data, or the shape of the surface. Click Reset All to reset all data.