Vertices settings are available for all surface shapes, except for flat.
Click to merge the extended bicubic surface sections (can be clicked multiple times).
Click to subdivide the extended bicubic surface into more sections (can be clicked multiple times).
See Subdividing an Extended Bicubic.
Displays the position of the selected surface points along the X axis. Editable.
Displays the position of the selected surface points along the Y axis. Editable.
Displays the position of the selected surface points along the Z axis. Editable.
Displays the rotation of the selected surface points along the X axis. Editable.
Displays the rotation of the selected surface points along the Y axis. Editable.
Displays the rotation of the selected surface points along the Z axis. Editable.
Displays the scale of the selected surface points along the X axis. Editable.
Displays the scale of the selected surface points along the Y axis. Editable.
Displays the scale of the selected surface points along the Z axis. Editable.
Enable to scale the surface points proportionally.
Enable to edit tracking data directly from the image window without having to switch to the Animation channel. Make sure the Auto Key is enabled, so as not to lose any keyframe modifications.
Enable to transform a range of surface points. Use in conjunction with the Magnet Transformation box.
See Transforming Multiple Points.
Select a transformation type to use when Magnet is enabled.
Displays the weighted polarity from the centre to the edge of the magnet.
Resets the position of the magnet curve after panning.
Undoes a change to the Magnet Curve Editor.
Resets the Magnet Curve Editor.
Displays the position of the vertices on the X axis. Editable.
Displays the position of the vertices on the Y axis. Editable.
Displays the position of the vertices on the Z axis. Editable.
Opens the Stabilizer menu to apply stabilizing data to selected surface vertices.
Select whether to track each selected vertex or UV point individually (Each Point) or grouped via two proxy trackers, and from which parameters from the proxy trackers extrapolate the movement (Pos/Scale, Pos/Rot, Pos/Rot/Scale).
With Perspective tracking, you can further select whether to enter the Stabilizer with four trackers associated to the 4 Corners of the perspective surface (4 Corners), or use an unlimited number of trackers to track the Perspective transformation of the vertices or UV points (Perspective).
Enable to use the Shape channel in the Animation Editor. Disable to use individual channels.
See Reshaping Using the Animation Editor.
Click to copy vertex data to the UV point animation channels.
Enable to scale adjacent tangents automatically. Auto Adjust creates a smooth curve between points in the deformation. If you want to work on a specific area of the image without affecting other tangents, disable Auto Adjust.
Enable to allow Z buffering of the vertices. By default, the vertices are always visible, regardless of their position in Z space in relation to other media.
Select whether to reset selected points, tracking data, or the shape of the surface. Click Reset All to reset all data.