Use the Render node settings to define how individual nodes are rendered, and to specify a destination for each new clip.
The Render node is available in Batch and Batch FX, and performs the same function in both environments. However, when working in Batch FX, the Render node is used to add a new clip to your Workspace, not to update the timeline segment on which the Batch FX was added. To update the timeline segment, use the Batch FX Output Node.
To access the Render node settings, double-click a Render node in the Schematic view. If there are multiple Render nodes nodes in the Batch pipeline, use the Render List to manage them.
A default automatically-incremented name for all Render nodes can be set in the Batch & Batch FX Preferences.
Select the type of clip rendered by the node. RGB-A sets one pair of Front and Matte inputs. Multi-Channel gives you the choice of how many Front and Matte combinations to use.
Enable to set two pairs of Front and Matte inputs, one for each eye. Stereo requires a polarity token in the Naming field; if there is no polarity token, the application automatically adds it to the name of the exported files.
Sets the number of channels for a Multi-Channel node.
Select whether to render the clip at the full or working resolution. Available only when proxies are enabled for the project.
Click to render a clip based on the ranges in the To and From fields.
Select Setup to create a clip using the same start and end range as the Batch setup. Select Custom to define a range of frames.
Sets the first frame used for the rendered clip.
Sets the last frame used for the rendered clip.
Enable to apply any timecode offsets made in the Render List. For example, if a timecode of 00:00:00:00 is specified and rendered from frame 10, the first frame of the render is 00:00:00:09.
Sets the source timecode for the rendered clip.
Sets the record timecode for the rendered clip.
Sets the shot name for the rendered clip.
Select the frame rate for the rendered clip.
Select the bit depth for the rendered clip.
Sets the tape name for the rendered clip.
Select where to render the clip: a Batch reel, a reel group, or a library.
Select an existing Batch reel for the rendered clip or create a new schematic or shelf reel as the destination.
Select an existing reel group for the rendered clip or create a new group as the destination.
Select whether the Timeline segments with matching Shot Name are replaced in the target Reel or not.
Select either Foreground or Background Reactor as the rendering engine.
Enable to track and update operations applied to the rendered clip.
Enable to apply the Render node's colour coding to the clip added to the Workspace.

Tags can be added to a Render node, making them automatically present on every new clip originating from it.
To manually add a tag, use the Add button below the Tags list. To rename or delete a tag, either open the context menu for a tag within the list or use the Manage button.
It is also possible to propagate tags from a clip node using the Paste Special or T-Click workflows. If tags are already present, the application will ask if you want to append the new tags to them or replace them.
The Resize settings are the same as when using the Resize node in Batch. Click the grey button located on top of the Resize button to activate its settings.
The Colour Management settings are the same as when using the Colour Management node in Batch. Click the grey button located on top of the Colour Mgmt button to activate its settings.
The channels that make up a multi-channel output are displayed in the Channels menu.
In the Channels list, every channel appears with its Front and its Matte. Enable the Sync option to keep the Matte channel name in sync with its Front by appending "_alpha".
When a Render node is added from the I/O Node Bin or from the Search widget, the name of the channels default to rgb.
When a Render node is added using the Add Render option from a node's context menu, the channels are created using the names of the outputs from the original node.
To edit the channel names, you can: