Read-write property that gets and sets the GraphicsCoordinateIndexSet that defines the indices within the texture coordinate set to use for the triangles of the set.
Name | Description |
Client graphics texture-based color mapping | This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |