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IGameObject Member List

This is the complete list of members for IGameObject, including all inherited members.

aligned_free(void *ptr)MaxHeapOperatorsstatic
aligned_malloc(size_t size, size_t alignment)MaxHeapOperatorsstatic
aligned_realloc(void *ptr, size_t size, size_t alignment)MaxHeapOperatorsstatic
CastShadows()IGameObject
gameNodeIGameObjectprotected
gameObjectIGameObjectprotected
GetBoundingBox(Box3 &bb)IGameObject
GetClassName()=0IExportEntitypure virtual
GetIGameModifier(int index)IGameObject
GetIGameObjectTM()IGameObject
GetIGameSkin()IGameObject
GetIGameType()=0IGameObjectpure virtual
GetIPropertyContainer()IExportEntityinlinevirtual
GetMaxObject()IGameObject
GetMaxType()IGameObject
GetNumModifiers()IGameObject
IGAME_BONE enum valueIGameObject
IGAME_CAMERA enum valueIGameObject
IGAME_HELPER enum valueIGameObject
IGAME_IKCHAIN enum valueIGameObject
IGAME_LIGHT enum valueIGameObject
IGAME_MAX_BONE enum valueIGameObject
IGAME_MAX_CAMERA enum valueIGameObject
IGAME_MAX_GEOM enum valueIGameObject
IGAME_MAX_HELPER enum valueIGameObject
IGAME_MAX_LIGHT enum valueIGameObject
IGAME_MAX_SHAPE enum valueIGameObject
IGAME_MAX_UNKNOWN enum valueIGameObject
IGAME_MESH enum valueIGameObject
IGAME_SPLINE enum valueIGameObject
IGAME_UNKNOWN enum valueIGameObject
IGAME_XREF enum valueIGameObject
IGameObject()IGameObject
IGameObject(INode *node)IGameObject
InitializeData()IGameObjectinlinevirtual
IsEntitySupported()IExportEntityinlinevirtual
IsObjectSkinned()IGameObject
IsObjectXRef()IGameObject
IsRenderable()IGameObject
MaxType enum nameIGameObject
ObjectTypes enum nameIGameObject
operator delete(void *ptr)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete(void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, void *placement_ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new(size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, void *placement_ptr)MaxHeapOperatorsstatic
operator new[](size_t size)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new[](size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
SetNode(INode *n)IGameObjectprotected
~IExportEntity()IExportEntityinlinevirtual
~IGameObject()=0IGameObjectpure virtual