3ds Max C++ API Reference
Loading...
Searching...
No Matches
IHardwareRenderer Member List

This is the complete list of members for IHardwareRenderer, including all inherited members.

AcquireInterface()BaseInterfaceinlinevirtual
AddLine(DWORD *vert, int vis)=0IHardwareShaderpure virtual
AddTriangle(DWORD index, int *edgeVis)=0IHardwareShaderpure virtual
aligned_free(void *ptr)MaxHeapOperatorsstatic
aligned_malloc(size_t size, size_t alignment)MaxHeapOperatorsstatic
aligned_realloc(void *ptr, size_t size, size_t alignment)MaxHeapOperatorsstatic
BeginDeviceAccess(GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
BeginEffect(DWORD_PTR pEffect)=0IHardwareRendererpure virtual
BeginEffectAccess(DWORD_PTR pEffect, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
BlendLayers()=0IHardwareRendererpure virtual
BuildCubeMap(UINT size, UINT mipLevels, DWORD usage, DWORD format, DWORD_PTR *pTex)=0IHardwareRendererpure virtual
BuildEffect(LPCSTR code)=0IHardwareRendererpure virtual
BuildIndexedBuffer(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
BuildMesh(DWORD nFaces, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
BuildMesh(IHardwareMesh *pHWMesh, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
BuildPixelShader(LPCSTR code)=0IHardwareRendererpure virtual
BuildTexture(BITMAPINFO *bmi, UINT mipLevels, DWORD usage, DWORD format)=0IHardwareRendererpure virtual
BuildVertexDecl(DWORD nComp, DWORD *pUse, DWORD fComp)=0IHardwareRendererpure virtual
BuildVertexShader(LPCSTR code)=0IHardwareRendererpure virtual
CanCacheMeshData()=0IHardwareRendererpure virtual
CanDepthPeel()=0IHardwareRendererpure virtual
CanTryStrips()=0IHardwareShaderpure virtual
CloneInterface(void *remapDir=nullptr)BaseInterfaceinlinevirtual
CreateLayer(int layerNum)=0IHardwareRendererpure virtual
DeleteInterface()BaseInterfaceinlinevirtual
DisplayAllTriangleEdges()=0IHardwareRendererpure virtual
DrawIndexedBuffer(DWORD_PTR pBuffer, DWORD attr, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
DrawLines()=0IHardwareShaderpure virtual
DrawMesh(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, DWORD attr, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
DrawMesh(DWORD_PTR pMesh, DWORD attr, GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
DrawMeshStrips(MeshData *data, GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
DrawTriangles()=0IHardwareShaderpure virtual
DrawWireMesh(WireMeshData *data, GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
DXCacheUpdateVertexBuffer(DWORD_PTR pMesh, Point3 *vertexList, Point3 *gfxNormalList, Point3 *faceNormalList, BitArray &changedVerts, int count)=0IHardwareRendererpure virtual
EndDeviceAccess(GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
EndEffect(DWORD_PTR pEffect)=0IHardwareRendererpure virtual
EndEffectAccess(GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
EndLines(GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
EndNode(GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
EndObject(Mesh *mesh)=0IHardwareShaderpure virtual
EndObject(MNMesh *mnmesh)=0IHardwareShaderpure virtual
EndTriangles(GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
FreeEffect(DWORD_PTR pEffect)=0IHardwareRendererpure virtual
FreeIndexedBuffer(DWORD_PTR pBuffer)=0IHardwareRendererpure virtual
FreeMesh(DWORD_PTR pMesh)=0IHardwareRendererpure virtual
FreePixelShader(DWORD_PTR pPixelShader)=0IHardwareRendererpure virtual
FreeTexture(DWORD_PTR pTex)=0IHardwareRendererpure virtual
FreeVertexDecl(DWORD_PTR pVertexDecl)=0IHardwareRendererpure virtual
FreeVertexShader(DWORD_PTR pVertexShader)=0IHardwareRendererpure virtual
GetDiffuseColor()=0IHardwareRendererpure virtual
GetID()IHardwareRendererinlinevirtual
GetInterface(Interface_ID id) overrideBaseInterfacevirtual
GetMaterial(int numMat)=0IHardwareShaderpure virtual
GetMaxTexStages()=0IHardwareRendererpure virtual
GetNumActiveWindows()=0IHardwareRendererpure virtual
GetNumMultiPass(int numMtl)=0IHardwareShaderpure virtual
GetPSID()=0IHardwareShaderpure virtual
GetRndMode()=0IHardwareShaderpure virtual
GetTypedInterface()InterfaceServerinline
GetVSID()=0IHardwareShaderpure virtual
immediateRelease enum valueBaseInterface
InitializeShaders(Mesh *mesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
InitializeShaders(MNMesh *mnmesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0IHardwareShaderpure virtual
LifetimeControl()IHardwareRendererinlinevirtual
LifetimeType enum nameBaseInterface
LoadEffect(LPCMSTR filename)=0IHardwareRendererpure virtual
LoadMesh(LPCMSTR filename)=0IHardwareRendererpure virtual
LoadPixelShader(LPCMSTR filename)=0IHardwareRendererpure virtual
LoadTexture(LPCMSTR filename)=0IHardwareRendererpure virtual
LoadVertexShader(LPCMSTR filename)=0IHardwareRendererpure virtual
noRelease enum valueBaseInterface
ObjectDrawnByShader()=0IHardwareRendererpure virtual
operator delete(void *ptr)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete(void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, void *placement_ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new(size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, void *placement_ptr)MaxHeapOperatorsstatic
operator new[](size_t size)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new[](size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
RegisterNotifyCallback(InterfaceNotifyCallback *incb)BaseInterfaceinlinevirtual
ReleaseInterface()BaseInterfaceinlinevirtual
SaveEffect(LPCMSTR filename, DWORD_PTR pEffect)=0IHardwareRendererpure virtual
SaveMesh(LPCMSTR filename, DWORD_PTR pMesh)=0IHardwareRendererpure virtual
SavePixelShader(LPCMSTR filename, DWORD_PTR pPixelShader)=0IHardwareRendererpure virtual
SaveTexture(LPCMSTR filename, DWORD_PTR pTex)=0IHardwareRendererpure virtual
SaveVertexShader(LPCMSTR filename, DWORD_PTR pVertexShader)=0IHardwareRendererpure virtual
serverControlled enum valueBaseInterface
SetColor(ColorType t, D3DXCOLOR *pClr)=0IHardwareRendererpure virtual
SetCubeMapFace(DWORD_PTR pCubeMap, DWORD face, UINT mipLevel, DWORD_PTR pTex)=0IHardwareRendererpure virtual
SetDisplayAllTriangleEdges(bool displayAllEdges)=0IHardwareRendererpure virtual
SetEffectParameter(DWORD_PTR pEffect, LPCMSTR name, DWORD type, void *pData)=0IHardwareRendererpure virtual
SetEffectPass(DWORD_PTR pEffect, DWORD nPass)=0IHardwareRendererpure virtual
SetEffectTechnique(DWORD_PTR pEffect, LPCMSTR name)=0IHardwareRendererpure virtual
SetMaterial(HardwareMaterial *pMtl)=0IHardwareRendererpure virtual
IHardwareShader::SetMaterial(const Material &m, int index=0)=0IHardwareShaderpure virtual
SetNumMultiPass(int numPass)=0IHardwareShaderpure virtual
SetPixelShader(DWORD_PTR pPixelShader)=0IHardwareRendererpure virtual
SetPixelShaderConstant(DWORD_PTR pPixelShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0IHardwareRendererpure virtual
SetVertexDecl(DWORD_PTR pVertexDecl)=0IHardwareRendererpure virtual
SetVertexShader(DWORD_PTR pVertexShader)=0IHardwareRendererpure virtual
SetVertexShaderConstant(DWORD_PTR pVertexShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0IHardwareRendererpure virtual
StartLines(WireMeshData *data)=0IHardwareShaderpure virtual
StartNode()=0IHardwareRendererpure virtual
StartObject(Mesh *mesh)=0IHardwareShaderpure virtual
StartObject(MNMesh *mnmesh)=0IHardwareShaderpure virtual
StartTriangles(MeshFaceData *data)=0IHardwareShaderpure virtual
UnRegisterNotifyCallback(InterfaceNotifyCallback *incb)BaseInterfaceinlinevirtual
UpdateScreen(GFX_ESCAPE_FN fn)=0IHardwareRendererpure virtual
wantsRelease enum valueBaseInterface
~BaseInterface()BaseInterfacevirtual
~InterfaceServer()InterfaceServervirtual