3ds Max C++ API Reference
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▼
3ds Max C++ API Reference
3ds Max SDK C++ Reference
Color Management Overview
Qt in Parameter Maps and Parameter Blocks
Stopping and pausing a renderer
Deprecated List
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a :
DX9VSConstant
,
IPerezAllWeather::PerezParams
,
UBytePoint4
,
parm_desc
A :
Snippet
aa :
AngAxisValue
,
FPValue
,
SetXFormPacket
aa_tab :
FPValue
absolute :
LoadSaveRetargetData
absoluteSceneNames :
MAXScriptPrefs
absoluteSubObjects :
MAXScriptPrefs
absoluteTransforms :
MAXScriptPrefs
acceleration :
GetParticleDataRequest
accessor :
ParamDef
aclr :
FPValue
aclr_tab :
FPValue
across_count :
Rollout
action_def :
FPFunctionDef
action_table :
FPInterfaceDesc
actionItem :
MacroButtonData
actionListNode :
PFHitData
actionNode :
PFActiveActionDataRequest
active :
IBipedFSKey
,
InitJointData
,
JobServer
,
MouseToolCommandMode
,
PFActiveActionDataRequest
,
Snippet
,
Transition
addr :
HSERVER
addSprings :
LagModData
affectDiffuse :
Light
,
LightDesc
,
LightState
affectSpecular :
Light
,
LightDesc
,
LightState
affineTM :
View
,
ViewParams
aflag :
Animatable
age :
GetParticleDataRequest
ages :
ParticleSys
alertEnabled :
AlertData
alerts :
Job
alias :
ParamAlias
alloc :
PerData
alpha :
FaceEx
alphaAlphaSource :
TextureInfo
alphaOp :
TextureInfo
alphaOutOnAdditive :
RendParams
alphaScale :
TextureInfo
alternate :
MSPluginClass
Alternate :
MultFprintParams
ambdiff :
IHairModifier::ShadingParameters
ambient :
FrameRendParams
ambientAtten :
IlluminateComponents
ambientLight :
ShadeContext
ambientOnly :
LightDesc
,
LightState
ambIllumOut :
IllumParams
anchor :
EP_CreatePatchMouseProc
,
EP_VertWeldMouseProc
ang :
CapVert
,
TessApprox
angle :
TranInfo
,
Transition
angles :
EulerAnglesValue
angSpin :
PatchObject
anim :
TrackViewPick
,
TrackViewPickValue
animatable :
ParamBlockDesc
,
ParamBlockDescID
antialias :
RenderGlobalContext
apertureFNumber :
IPhysicalCameraToneOperator::Parameters
ApplyAt :
FlectForces
applyUIScaling :
BitmapControl
aprops :
Animatable
areaSelect :
SplineShape
arg :
DelayedMatrix3::DelayedOp
arg_list :
CodeTree
,
node_map
array_update :
Array
Ascent :
BezFontMetrics
ashgt :
MultFprintParams
ashgt2 :
MultFprintParams
aslen :
MultFprintParams
aslen2 :
MultFprintParams
aspect :
Camera
,
Light
,
LightState
asset_type_id :
ParamDef
aswid :
MultFprintParams
at_EOL :
Parser
atmos :
MAXAtmospheric
,
RenderGlobalContext
,
RendParams
atmosphere_applied :
JobRenderElement
atmosSkipLight :
ShadeContext
attachMat :
PatchObject
AttendedPriority :
WeekSchedule
attenEnd :
Light
,
LightState
attenStart :
Light
,
LightState
attenType :
Light
attribute :
ChangeHandler
autoOpenListener :
MAXScriptPrefs
autoPlay :
PreviewParams
autoScale :
SpinnerControl
AutoTiming :
MultFprintParams
aux :
Patch
,
PolyPt
aux1 :
Patch
,
PatchEdge
,
PatchTVert
,
PatchVec
,
PatchVert
aux2 :
Patch
,
PatchEdge
,
PatchVec
,
PatchVert
aval :
IGameTCBKey
AveCharWidth :
BezFontMetrics
average_speed :
path_properties
AvgWidth :
BezFontMetrics
axis :
DOFParams
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