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▼
3ds Max C++ API Reference
3ds Max SDK C++ Reference
Color Management Overview
Qt in Parameter Maps and Parameter Blocks
Stopping and pausing a renderer
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- w -
w :
UBytePoint4
,
parm_desc
,
ToolItem
,
vector
waiting :
Pipe
Weight :
BezFontMetrics
weight :
GBufData
,
ISparseVertexWeights::Influence
weldBoxSize :
PatchObject
weldSpin :
PatchObject
wflip :
UVWMapper
whitePoint :
IPhysicalCameraToneOperator::Parameters
WholeFrameCache :
LagModData
width :
CollisionPlane
,
Job
,
layout_data
,
RendParams
,
RolloutFloater
,
Snippet
window :
edit_window
,
mbm_window
,
RolloutFloater
,
WindowStream
windows :
MAXBitMap
windowText :
ToolOtherItem
winStyle :
GWinSetup
wire_thick :
RenderGlobalContext
wireMode :
RenderGlobalContext
wireSize :
RenderInstance
workDisk :
ConfigurationBlock
WorldMatrix :
MarkerConsolidationItem::ConsolidationData
,
MeshEdgeConsolidationItemDX11::ConsolidationData
,
SplineConsolidationItem::ConsolidationData
worldToCam :
RenderGlobalContext
,
RenderInfo
worldToLight :
ObjLightDesc
worldToView :
View
wParam :
ListenerMessageData
wputs_buf :
WindowStream
wputs_p :
WindowStream
write_buffer :
Pipe
write_cursor :
Pipe
write_source_file :
Pipe
write_source_offset :
Pipe
wsel :
LagModData
wtile :
UVWMapper
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