Here is a list of all class members with links to the classes they belong to:
- x -
- x : CIRCLE, IBipedHorzKey, DoublePoint3, UBytePoint4, parm_desc, vector
- xAxis : UserCoord
- xc : RenderGlobalContext, RenderInfo
- XFormBitmapToScreen() : IMaxBitmapViewer
- XFormHandles() : PatchObject, SplineShape
- XFormModes() : XFormModes
- XFormScreenToBitmap() : IMaxBitmapViewer
- XFormVerts() : PatchObject, SplineShape
- xmax : SubRendParams
- xmin : SubRendParams
- XMLAnim : XMLAnimTreeEntry, XMLAnimTreeEntryList
- XMLAnimLabelWindow : XMLAnimTreeEntry, XMLAnimTreeEntryList
- XMLAnimMapDlg : XMLAnimTreeEntry, XMLAnimTreeEntryList
- XMLAnimTreeEntry : XMLAnimTreeEntryList
- XMLAnimTreeEntryImp : XMLAnimTreeEntry
- XMLAnimTreeEntryList : XMLAnimTreeEntry, XMLAnimTreeEntryList
- XMLAnimTreeEntryListImp : XMLAnimTreeEntryList
- XMLTreeListEnum : XMLAnimTreeEntry, XMLAnimTreeEntryList
- xorg : SubRendParams
- XRayMtl() : ILayer, INode, INodeTransformed
- xref() : DotRunParser
- XRefItemType : IXRefItem
- XRefRenderBegin() : Interface7
- XRefRenderEnd() : Interface7
- XRefSceneSetIgnoreFlag() : Interface7
- xscale : RenderGlobalContext
- xshadeID : ShadeContext
- XTCContainer() : XTCContainer
- XYX : IGameControl
- XYZ : IGameControl
- xyz : MeshData, MeshFaceData, WireMeshData
- XZY : IGameControl