| Active | FBConstraint | |
| ActiveInput | FBCharacter | |
| AddCharacterExtension(FBCharacterExtension pExt) | FBCharacter | |
| Animatable | FBBox | |
| AnimationNodeDestroy(FBAnimationNode pAnimationNode) | FBBox | |
| AnimationNodeInCreate(kReference pUserId, FBModel pModel, str pAttribute) | FBConstraint | |
| AnimationNodeInCreate(kReference pUserId, FBProperty pProperty) | FBConstraint | |
| AnimationNodeInGet() | FBBox | |
| AnimationNodeIsUserData(FBAnimationNode pAnimationNode) | FBBox | |
| AnimationNodeOutCreate(kReference pUserId, FBModel pModel, str pAttribute) | FBConstraint | |
| AnimationNodeOutGet() | FBBox | |
| CharacterExtensions | FBCharacter | |
| ClassGroupName | FBPlug | |
| ClassName() | FBComponent | |
| Clone() | FBCharacter | |
| Components | FBComponent | |
| ConnectControlRig(FBControlSet pControlSet, bool pUpdateLimit, bool pResetHierarchy) | FBCharacter | |
| ContactBehaviour | FBCharacter | |
| CopyAnimation() | FBCharacter | |
| CreateAuxiliary(FBEffectorId pEffectorId, bool pPivot, float pAuxReachT=100, float pAuxReachR=100) | FBCharacter | |
| CreateCharacterMarkerSet(bool pSetActive) | FBCharacter | |
| CreateControlRig(bool pSetFKIK) | FBCharacter | |
| CycleAnalysisCurrentCharacter() | FBCharacter | |
| Deformer | FBConstraint | |
| DeformerBind(FBModel pModel) | FBConstraint | |
| DeformerUnBind(FBModel pModel) | FBConstraint | |
| Description | FBConstraint | |
| Disable(FBModel pModel) | FBConstraint | |
| DisableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| DisconnectControlRig() | FBCharacter | |
| EnableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| FBBox(str pName) | FBBox | |
| FBCharacter(str pName) | FBCharacter | |
| FBComponent() | FBComponent | |
| FBConstraint(str pName) | FBConstraint | |
| FBCreate() | FBComponent | |
| FBDelete() | FBCharacter | |
| FBDestroy() | FBComponent | |
| FbxGetObjectSubType() | FBBox | |
| FbxGetObjectType() | FBBox | |
| FKFingerMultiplier | FBCharacter | |
| FKFingerTipMultiplier | FBCharacter | |
| FKThumbTipMultiplier | FBCharacter | |
| FreezeSRT(FBModel pModel, bool pS, bool pR, bool pT) | FBConstraint | |
| FreezeSuggested() | FBConstraint | |
| GetActiveBodyPart(bool pActivePart) | FBCharacter | |
| GetCharacterize() | FBCharacter | |
| GetCharacterizeError() | FBCharacter | |
| GetCharacterMarkerSet(bool pForce=False) | FBCharacter | |
| GetCtrlRigModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
| GetCurrentControlSet(bool pForce=False) | FBCharacter | |
| GetCycleAnalysisNode() | FBCharacter | |
| GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault) | FBCharacter | |
| GetExternalSolver() | FBCharacter | |
| GetFKVisibility() | FBCharacter | |
| GetFloorContactModel(FBFloorContactID pMemberIndex) | FBCharacter | |
| GetGoalModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
| GetIKVisibility() | FBCharacter | |
| GetInConnector(int pIndex) | FBBox | |
| GetInConnectorCount() | FBBox | |
| GetIndexByModel(FBModel pModel) | FBCharacter | |
| GetModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
| GetObjectFlags() | FBComponent | |
| GetObjectStatus(FBObjectStatus pStatus) | FBComponent | |
| GetOutConnector(int pIndex) | FBBox | |
| GetOutConnectorCount() | FBBox | |
| GetOwnerFileReference(p0) | FBComponent | |
| GetParentROffset(FBBodyNodeId pBodyNodeId, FBRVector pRVector) | FBCharacter | |
| GetROffset(FBBodyNodeId pBodyNodeId, FBRVector pRVector) | FBCharacter | |
| GetSkeletonVisibility() | FBCharacter | |
| GetSkinModelList(FBModelList pSkinModelList) | FBCharacter | |
| GetSOffset(FBBodyNodeId pBodyNodeId, FBSVector pSVector) | FBCharacter | |
| GetTOffset(FBBodyNodeId pBodyNodeId, FBTVector pTVector) | FBCharacter | |
| GetTransformOffset(FBBodyNodeId pBodyNodeId, FBMatrix pOffsetMatrix) | FBCharacter | |
| GoToStancePose(bool pPushUndo=False, bool pIncludeCharacterExtensions=True) | FBCharacter | |
| HardSelect() | FBComponent | |
| HasLayout | FBConstraint | |
| HasObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| HipsTranslationMode | FBCharacter | |
| HumanFingerLimits | FBCharacter | |
| InputActor | FBCharacter | |
| InputCharacter | FBCharacter | |
| InputType | FBCharacter | |
| InverseLeftElbow | FBCharacter | |
| InverseLeftKnee | FBCharacter | |
| InverseRightElbow | FBCharacter | |
| InverseRightKnee | FBCharacter | |
| Is(int pTypeId) | FBComponent | |
| IsParentNodeOffset(FBBodyNodeId pNodeId) | FBCharacter | |
| IsRotationPin(FBEffectorId pEffectorIndex) | FBCharacter | |
| IsTranslationPin(FBEffectorId pEffectorIndex) | FBCharacter | |
| KeyingMode | FBCharacter | |
| LeftElbowKillPitch | FBCharacter | |
| LeftHandIndexIndex | FBCharacter | |
| LeftHandIndexMiddle | FBCharacter | |
| LeftHandIndexPinky | FBCharacter | |
| LeftHandIndexRing | FBCharacter | |
| LeftHandMiddleIndex | FBCharacter | |
| LeftHandMiddleMiddle | FBCharacter | |
| LeftHandMiddlePinky | FBCharacter | |
| LeftHandMiddleRing | FBCharacter | |
| LeftHandPinkyIndex | FBCharacter | |
| LeftHandPinkyMiddle | FBCharacter | |
| LeftHandPinkyPinky | FBCharacter | |
| LeftHandPinkyRing | FBCharacter | |
| LeftHandRingIndex | FBCharacter | |
| LeftHandRingMiddle | FBCharacter | |
| LeftHandRingPinky | FBCharacter | |
| LeftHandRingRing | FBCharacter | |
| LeftKneeKillPitch | FBCharacter | |
| Live | FBBox | |
| Lock | FBConstraint | |
| LockX | FBCharacter | |
| LockY | FBCharacter | |
| LockZ | FBCharacter | |
| LongName | FBComponent | |
| MirrorMode | FBCharacter | |
| Name | FBComponent | |
| Parents | FBComponent | |
| PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions pPlotOptions) | FBCharacter | |
| ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
| ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
| PropertyAdd(FBProperty pProperty) | FBComponent | |
| PropertyAddReferenceProperty(FBProperty pReferenceProperty) | FBComponent | |
| PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) | FBComponent | |
| PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | FBComponent | |
| PropertyList | FBComponent | |
| PropertyRemove(FBProperty pProperty) | FBComponent | |
| ReadyForRetarget() | FBCharacter | |
| RecordMode | FBBox | |
| ReferenceAdd(int pGroupIndex, FBModel pModel) | FBConstraint | |
| ReferenceGet(int pGroupIndex, int pItemIndex=0) | FBConstraint | |
| ReferenceGetCount(int pGroupIndex) | FBConstraint | |
| ReferenceGroupAdd(str pGroupName, int pMaxItemCount) | FBConstraint | |
| ReferenceGroupGetCount() | FBConstraint | |
| ReferenceGroupGetMaxCount(int pGroupIndex) | FBConstraint | |
| ReferenceGroupGetName(int pGroupIndex) | FBConstraint | |
| ReferenceRemove(int pGroupIndex, FBModel pModel) | FBConstraint | |
| RemoveAllAnimationNodes() | FBConstraint | |
| RemoveCharacterExtension(FBCharacterExtension pExt) | FBCharacter | |
| ResetProperties(FBCharacterResetProperties pType) | FBCharacter | |
| RestoreModelState(FBModel pModel) | FBConstraint | |
| Retarget(bool pOnBaseLayer) | FBCharacter | |
| RightElbowKillPitch | FBCharacter | |
| RightHandIndexIndex | FBCharacter | |
| RightHandIndexMiddle | FBCharacter | |
| RightHandIndexPinky | FBCharacter | |
| RightHandIndexRing | FBCharacter | |
| RightHandMiddleIndex | FBCharacter | |
| RightHandMiddleMiddle | FBCharacter | |
| RightHandMiddlePinky | FBCharacter | |
| RightHandMiddleRing | FBCharacter | |
| RightHandPinkyIndex | FBCharacter | |
| RightHandPinkyMiddle | FBCharacter | |
| RightHandPinkyPinky | FBCharacter | |
| RightHandPinkyRing | FBCharacter | |
| RightHandRingIndex | FBCharacter | |
| RightHandRingMiddle | FBCharacter | |
| RightHandRingPinky | FBCharacter | |
| RightHandRingRing | FBCharacter | |
| RightKneeKillPitch | FBCharacter | |
| RollSolver | FBCharacter | |
| SaveModelState(FBModel pModel, bool pS, bool pR, bool pT) | FBConstraint | |
| Selected | FBComponent | |
| SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions) | FBCharacter | |
| SetCharacterizeOff() | FBCharacter | |
| SetCharacterizeOn(bool pSetAsBiped) | FBCharacter | |
| SetExternalSolver(int pIndex) | FBCharacter | |
| SetExternalSolver(FBCharacterSolver pSolver) | FBCharacter | |
| SetFKVisibility(bool pState) | FBCharacter | |
| SetIKVisibility(bool pState) | FBCharacter | |
| SetObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| SetObjectStatus(FBObjectStatus pStatus, bool pValue) | FBComponent | |
| SetRotationPin(FBEffectorId pEffectorIndex, bool pValue) | FBCharacter | |
| SetSkeletonVisibility(bool pState) | FBCharacter | |
| SetTranslationPin(FBEffectorId pEffectorIndex, bool pValue) | FBCharacter | |
| SetupAllAnimationNodes() | FBConstraint | |
| ShoulderCorrection | FBCharacter | |
| Snap | FBConstraint | |
| SnapSuggested() | FBConstraint | |
| SyncMode | FBCharacter | |
| TypeInfo | FBComponent | |
| UniqueName | FBBox | |
| Weight | FBConstraint | |
| WriteReference | FBCharacter | |