Channels are often referred to as keyable attributes that are displayed in the
Channel Box. You can use the
Channel Box or
Channel Control editor to define which of an object's attributes are keyable or not. By default, an object's Translate, Rotate, Scale, and Visibility attributes are set as keyable.
It’s possible to put non-animatable (and therefore non-keyable) attributes into the
Channel Box, but in general, all channels in the
Channel Box are keyable attributes.
To make a channel keyable or nonkeyable from the
Channel Box
- Select the object that has one or more channels that you want to make keyable or nonkeyable.
- In the
Channel Box, select the channel you want to change.
- Do one of the following:
- Right-click the channel to open the menu.
- Open the
Channels menu from the
Channel Box menu bar.
- Do one of the following:
- If you want to make the selected channel keyable, select
Make Selected Keyable.
- If you want to make the selected channel nonkeyable, select
Make Selected Nonkeyable.
To make a channel keyable or nonkeyable from the
Channel Control Editor
- Select the object that has the channel you want to make keyable or nonkeyable.
- In the
Channel Box, choose
to open the
Channel Control editor.
The
Channel Control Editor appears with all the selected object’s channels loaded.
Note: You can also choose
to open this editor.
- From one of the three panels in the editor, select the channel you want to make keyable or nonkeyable.
- Click
Move >> or
<< Move buttons to do one of the following:
- To make a channel keyable, and have it appear in the
Channel Box, move the selected channel to the
Keyable column.
- To make a channel nonkeyable, and have it
not appear in the
Channel Box, move the selected channel to the
Nonkeyable Hidden column.
- To make a channel nonkeyable, and have it appear in the
Channel Box, move the selected channel to the
Nonkeyable Displayed column.