When you transform an object, Maya stores its position information in a transform node as the difference from its original (zero) position. If you want to set an object's transformation values back to zero or set another starting position, use these menu items to control the saved transformation information for an object:
| To... | Do this |
|---|---|
|
Reset transformations on the selected object back to zero (return to first or last “frozen” position). |
Select . If you select , you can choose to not reset Translate, Rotate, or Scale values. |
|
Make the selected object’s current transformations be the zero position. |
Select . If you select , you can set Freeze Transformations Options. |