When you transform the vertices of an object the UVs do not move in UV space by default. As a result, textures on your object may become warped. To avoid this, turn on the Preserve UVs option in the Tool Settings Editor for any of the transform tools you are using.
Preserve UVs | Translate | Rotate | Scale |
---|---|---|---|
Before | |||
Off | |||
On |
By turning on this option, Maya automatically transforms UVs in the UV space relative to the transformations taking place in the scene view.