The following options are available in a submenu when you select
Select > Convert Selection and can be used to convert an existing polygon component selection to vertices, edges, faces, and so on.
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To Vertices
- Changes the existing polygon component selection to the vertices that are associated with the components originally selected. You can also select this option by pressing Ctrl+F9.
For example, if you have a polygon mesh comprised of four-sided polygons (quads) with several faces selected and then choose
Select > Convert Selection > To Vertices, the selection is converted to the vertices associated with the previously selected faces.
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To Vertex Faces
- Changes the existing polygon component selection to the vertex faces that are associated with the polygon components originally selected.
Vertex faces are used when assigning color per vertex information to polygon faces. You can assign a color to each vertex associated with a face. Even if a vertex is shared between faces, it has a color for each face that shares it. The colors at the vertices of a face are blended together across the face.
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To Vertex Perimeter
- Converts the current component selection (vertices, UVs, edges. or faces) to a border of vertices along its perimeter.
Note: This command is also available from the polygon marking menu. (Ctrl + right-click when a polygon component is selected.)
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To Edges
- Changes the current polygon selection to any polygon edges that are associated with the selected polygon components. You can also select this option by pressing Ctrl + F10.
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To Edge Loop
- Changes the current component selection by selecting the polygon edges associated with the original selection and then extends the selection of the edges as an edge loop in either direction along the polygon mesh.
An edge loop is a path of polygon edges that are connected in sequence by their shared vertices.
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To Edge Ring
- Changes the current component selection by selecting the polygon edges associated with the original selection and then extends the selection of the edges as an edge ring in either direction along the polygon mesh.
An edge ring is a path of polygon edges that are connected in sequence by their shared faces.
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To Contained Edges
- Changes the current selection to any polygon edges that can be selected depending on what components were originally selected.
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To Edge Perimeter
- Converts the current component selection (vertices, UVs, edges, or faces) to a border of edges along its perimeter.
Note: This command is also available from the polygon marking menu. (Ctrl + right-click when a polygon component is selected.)
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To Faces
- Changes the current selection to any polygon faces associated with the components that were originally selected.
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To Face Path
- Changes the current component selection by selecting the polygon edges associated with the original selection and then extends the selection of the edges as polygon faces in either direction along the polygon mesh.
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To Connected Faces
- Converts the current component selection (vertices, UVs, edges. or faces) to all adjacent faces.
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To Contained Faces
- Changes the current polygon component selection to any polygon faces that can be selected depending on whether the original selection contains a region.
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To Face Perimeter
- Converts the current component selection (vertices, UVs, edges. or faces) to a border of faces along its perimeter.
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To UVs
- Changes the existing polygon component selection to the UV texture coordinates that are associated with the polygon components originally selected. You can also select this option by pressing Ctrl + F12.
For example, if you have a polygon mesh with several faces selected and then choose
Select > Convert Selection > To UVs, the selection is converted to the UV texture coordinates associated with the previously selected faces.
While the UV selection will appear on the mesh in the scene view, to edit or otherwise modify the selected UV texture coordinates you must use the
UV Editor. (UV > UV Editor)
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To UV Shell
- Changes the existing polygon component selection to the UV shell that is associated with the polygon components originally selected.
For example, if you have a polygon mesh with several faces selected and then choose
Select > Convert Selection > To UV Shell, the selection is converted to the UV shell associated with the previously selected faces.
To edit or otherwise modify the selected UV shell you must use the
UV Editor.
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To UV Shell Border
- Changes the existing polygon component selection to the border UVs on the UV shell that is associated with the polygon components originally selected.
To edit or otherwise modify the selected border UVs you must use the
UV Editor.
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To UV Perimeter
- Converts the current component selection (vertices, UVs, edges, or faces) to a border of UVs along its perimeter.
Note: This command is also available from the polygon marking menu. (Ctrl + right-click when a polygon component is selected.)
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To UV Edge Loop
- Changes the currently selected vertices, UVs, or edges to an edge loop. Any polygon edges associated with the original selection and any edges along the same edge loop in either direction terminating at any UV boundaries are converted.
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To Shell
- Expands your currently selected UVs to all of the UVs on the associated shell.
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To Shell Border
- Converts your currently selected UVs to the UVs along the border of the associated shell.
Tip: Many of the convert selection features are available from the context sensitive polygon marking menu when you press Ctrl + right-click when a polygon component is selected.