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Maya 2025.2 Update Release Notes

Welcome to Maya 2025.2 Update. You can access the Maya 2025.2 Update from your Autodesk Account.

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These release notes describe known limitations, issues, and fixes included in Maya, Maya Creative, or both. To learn about the new features and updated workflows, see What's New in Maya 2025.2 Update and What's New in Maya Creative.

Fixed Issues

Animation
Maya crashes when creating a large number of clips in the Time Editor MAYA-133135
Foundation
Random viewport rendering related crashes MAYA-133392
MVector divided by 0 should raise a DivideByZero python exception MAYA-133224
Changing UV set name and exporting and importing as .abc creates an empty "map1" MAYA-130309
Modeling
Bevel does not work as expected on rotated object MAYA-133967
Append to Polygon tool does not detect edges correctly MAYA-132962
Duplicating a node in the Boolean stack results in the selection of both nodes in the stack MAYA-132565

Known Issues

ML Deformer limitations
  • Depending on the rig, setting Delta Mode to Surface may produce artifacts and incorrect jagged deformations in some cases. This happens when the surface vertex frames aren’t calculated consistently, often due to overlapping vertices in certain poses. It's possible the results can be improved if the bad poses are removed from the training set. However, the ML Deformer will still perform poorly on those and similar poses after training.
  • When trained across a large number of controls, the ML model tends to learn incorrect associations between controls and deformations in unrelated parts of the mesh. Training on poses that trigger fewer controls at once can help with this issue.
Graph Editor: Editing tangents with multiple keys selected moves keys unexpectedly
Workaround:

1. Select Edit > Transformation Tools > Move Keys Tool > option box.

2. In Move Keys tool settings, set the Move option to Move only. MAYA-134112

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