Go to: Synopsis. Return value. Related. Flags. MEL examples.
subdListComponentConversion [-border] [-fromEdge] [-fromFace] [-fromUV] [-fromVertex] [-internal] [-toEdge] [-toFace] [-toUV] [-toVertex] [-uvShell] [-uvShellBorder]
[objects...]
subdListComponentConversion is undoable, NOT queryable, and NOT editable.
This command converts subdivision surface components from one or more types to another one or more types, and returns the list of the conversion. It does not change the currently selected objects. Use the "-in/internal" flag to specify conversion to "connected" vs. "contained" components. For example, if the internal flag is specified when converting from subdivision surface vertices to faces, then only faces that are entirely contained by the vertices will be returned. If the internal flag is not specified, then all faces that are connected to the vertices will be returned.| string[] | List of subdivision surface components |
| Long name (short name) | Argument types | Properties | ||
|---|---|---|---|---|
-border(-bo)
|
|
|
||
|
||||
-fromEdge(-fe)
|
|
|
||
|
||||
-fromFace(-ff)
|
|
|
||
|
||||
-fromUV(-fuv)
|
|
|
||
|
||||
-fromVertex(-fv)
|
|
|
||
|
||||
-internal(-in)
|
|
|
||
|
||||
-toEdge(-te)
|
|
|
||
|
||||
-toFace(-tf)
|
|
|
||
|
||||
-toUV(-tuv)
|
|
|
||
|
||||
-toVertex(-tv)
|
|
|
||
|
||||
-uvShell(-uvs)
|
|
|
||
|
||||
-uvShellBorder(-uvb)
|
|
|
||
|
||||
subdListComponentConversion -fv -tf subdShape.smp[5][6] subdShape.smp[9][10]; // Returns a list of faces that are connected to the given vertices. subdListComponentConversion -tf subdShape.sme[0][0] subdShape.smp[3][0] subdShape.smp[8][0]; // Returns a list of faces that are connected to the given components. subdListComponentConversion -fv -tf -in subdShape.smp[5][9]; // Returns a list of only those faces that are completely contained // by the given vertices. select -r subdShape.smp[0][0] subdShape.smp[3][0] subdShape.smp[8][0]; subdListComponentConversion -fv -tf; // Returns the conversion of selected vertices to faces. subdListComponentConversion -fuv -tuv -uvs subdShape.smm[3]; // Returns a list of all UV map components in the // same UV shell (contiguous region in texture space). // (You can view these regions in the UV Editor.) subdListComponentConversion -fuv -tuv -uvb subdShape.smm[3]; // Returns a list of the UV map components on the border of the // same UV shell (contiguous region in texture space). (You can // view these regions in the UV Editor.)