There are 16 HUD elements, which you can add to a HUD asset to display additional information (static and dynamic) regarding a scene in the Viewer.

The following table lists the static HUD elements and the information they display in the Viewer:
When you import an image, image sequence, or a video (File > Import Video), it appears under the Navigator window > Textures folder.
Click the
button in the Texture property.
The Textures folder with all the imported textures appear.
Turn on the checkbox of a texture.
Alternatively, drag a texture from the Navigator > Textures folder and drop it in the Viewer.
Click the
button in the Flash File Path property.
The Open Directory window appears.
Select the flash animation (.swf format).
Click Open.
The record light let a stage operator know the recording status of a scene. By default, the color of the record light is grey (
). However, the color changes to indicate the stages in recording.
Record Light Color | What button should you click in Transport Controls to make it appear? | What does it indicate? |
|---|---|---|
| Record | Ready to record |
| Play | Recording is in progress |
| Stop | Stopped recording, and MotionBuilder is busy in the post-recording process. After the post-recording process, the record light turns grey (returns to the default state). |
The following table lists the dynamic HUD elements and the information they display in the Viewer:
You can also add any property of an object (cube, character, stereo camera, and so on) into a HUD element, and refer the value of the property in the scene.