In the following procedure, you prepare the MotionBuilder scene and open the files needed to start this tutorial.
From the menu bar, choose File New.
An empty 3D scene is created.
From the menu bar, choose Layout Editing.
Layout options
The default layout is set to Editing.
The Editing layout displays all the user interface you need to complete this tutorial.
In the Asset Browser Resources window, click the Tutorials folder.
The contents of the Tutorials folder appear in the display pane, in Thumbnails display by default.
Tutorial assets displayed in thumbnails
In the Asset browser display pane, click the mia_runstopturn asset (mia_runstopturn.fbx file) and drag the asset in the Vi ewer window.
The FBX Open context menu displays.
Select FBX Open run_stop_turn180.
In the Viewer window, a model named Mia appears running.
From the menu bar, choose File Save As.
The Save File window appears.
Navigate to a directory other than the default MotionBuilder Tutorials directory where you want to save the file and click Save.
The Save Options dialog box appears.
Save Options
Click Save.
Choosing to save the file to a directory other than the default MotionBuilder Tutorials directory ensures you do not overwrite the original .fbx file.
Play the animation and pay special attention to the Servo arm.
Go to the Transport Controls.
The Current take menu shows take run_stop_turn180.
Go to the Play Controls.
Click Play ().
Notice the Servo arm bounces along in front of Mia, pointing towards the red wire-frame effector. Although this effector is parented to Mia’s shoulder, the effector moves enough to cause the Servo arm to jump around while Mia runs.