This tab provides a visual interface for mapping the structure of a skeleton. This process results in a HumanIK Skeleton Definition, which is required to create a Control Rig and/or retarget animation to and from the skeleton of a character. This character is referred to as a HumanIK defined character.

Definition tab A. Toolbar B. Character and Name Match views C. Skeleton properties
To create a skeleton definition, click
.
Definition tab to your skeleton: Double-click a cell in the Character view (cells turn blue when picked), then click the corresponding bone in the scene.
or
Skeleton to the Definition tab: Select a bone, right-click the corresponding cell in the Character view, and select Assign Selected Bone. Bones in the Figure view turn green to indicate each valid bone assignment.
For more information on which bones map to which nodes, see HIK character structure.
Right-click the cell in the Character view and select Clear Assigned Bone.
The name of the selected bone appears in the drop-down list.
Press Enter or click OK.
Select
> Edit > Definition > Mirror Matching.
Alternatively, click
in the Definition toolbar.
Select
> Edit > Definition > Configure Mirror Matching to open the Mirror Configuration window.
This window contains a list of all sub-string pairs currently configured for mirror matching mode.
Click the + or - button to add or remove substrings, respectively.