The Select tab enables you to define your clash test by only testing sets of items at a time, rather than the whole model against itself. Use it to configure the parameters for the clash currently selected on the Tests panel.
These panes contain a tree view of two sets of items that will be tested against each other during the clash test. You need to select items in each pane.
At the top of each pane, there is a drop-down list replicating the current state of the Selection Tree window. You can use these to select items for clash tests:
Clash testing can be faster, more effective, and easily repeatable if you use selection and search sets. Carefully consider what sets of objects need clashing against each other and create Selection/Search Sets accordingly.
Geometry type buttons - clash tests can include the clashing of surfaces, lines, and points of the selected items.
Right-clicking in the Left or Right pane opens a context menu:
Selects a clash type. There are four possible types of clashes:
Hard - two objects actually intersect.
Hard (Conservative) - two objects are treated as intersecting even though the geometry triangles do not.
Clearance - two objects are treated as intersecting when they come within a specified distance of each other. Selecting this clash type also detects any hard clashes.
You might use this type of clash when pipes need to have space for insulation around them, for example.
Duplicates - to intersect two objects must be identical both in type and position.
This type of clash testing may be used to clash the entire model against itself. This enables you to detect any items in the scene that may have been duplicated by mistake.
Controls the severity of the clashes reported and the ability to filter out negligible clashes, which can be assumed to be worked around on site. The tolerance quantity entered is automatically converted to the Display Units, for example, if the display units are meters and you type 6 inch, this will be automatically converted to 0.15 m.
Enables you to link a clash test to TimeLiner schedule or an object animation scene.
Enables you to control the Interval Size to use when looking for clashes in a simulation sequence. This option is only available when you have made a selection in the Link drop-down menu.
Check this box to include clash results that may be found in the same composite object, or a pair of composite objects. A composite object is a group of geometry that is considered a single object in the Selection Tree. For example, a window object might be composed of a frame and a pane, or a cavity wall may be made of several layers.
Runs the selected clash test.