Work With the Orbit Tool

Orbit a Model With the Orbit tool

  1. Display one of the View Object or Full Navigation wheels.

  2. Click and hold down the Orbit wedge.

    The cursor changes to the Orbit cursor.

  3. Drag to rotate the model.

    Note: Use the Center tool to re-center the model in the current view, if you are using one of the Full Navigation or view Object wheels.
  4. Release the button on your pointing device to return to the wheel.

Orbit Around an Object with the Orbit Tool

  1. Press ESC to make sure no commands are active and to clear any previously selected objects.

  2. Select the objects in the model for which you want to define the pivot point.

  3. Display one of the View Object or Full Navigation wheels.

  4. Click and hold down the Orbit wedge.

    The cursor changes to the Orbit cursor.

  5. Drag to rotate the model.

  6. Release the button on your pointing device to return to the wheel.

Turn on Selection Sensitivity for the Orbit Tool

  1. Display one of the View Object or Full Navigation wheels.

  2. Right-click the wheel, and click SteeringWheels Options.

  3. In the Options Editor > Interface node > SteeringWheels page, select the Center Pivot on Selection check box in the Orbit Tool section.

  4. Click OK.

    The extents of any objects that are selected before the wheel is displayed are used to define the pivot point for the Orbit tool. If no objects are selected, the pivot point used by the Orbit is the one defined by the Center tool.

Maintain the up Direction for the Orbit Tool

  1. Display the mini View Object wheel or one of the Full Navigation wheels.

  2. Right-click the wheel, and click SteeringWheels Options.

  3. In the Options Editor > Interface node > SteeringWheels page, select the Keep Scene Upright check box in the Orbit Tool area.

  4. Click OK.

    Orbiting the model is constrained along the XY plane and Z directions.

Roll the Model Around the Pivot Point with the Orbit Tool

  1. Display the mini View Object Wheel or one of the Full Navigation wheels.

  2. Right-click the wheel, and click SteeringWheels Options.

  3. In the Options Editor > Interface node > SteeringWheels page, clear the Keep Scene Upright check box.

  4. Click OK.

  5. Click and hold the Orbit wedge.

    The cursor changes to the Orbit cursor.

  6. Press and hold the SHIFT key to display the roll ring. Drag to roll the model.

  7. Release the button on your pointing device to return to the wheel.

Start the Orbit Tool with the Middle Mouse Button

  1. Display one of the wheels other than the big View Object or Tour Building wheels.
  2. Press and hold down the SHIFT key.
  3. Press and hold down the scroll wheel or middle button on your pointing device and drag to orbit the model.
  4. Release the button on your pointing device to return to the wheel.