Display one of the View Object or Full Navigation wheels.
Click and hold down the Orbit wedge.
The cursor changes to the Orbit cursor.
Drag to rotate the model.
Release the button on your pointing device to return to the wheel.
Press ESC to make sure no commands are active and to clear any previously selected objects.
Select the objects in the model for which you want to define the pivot point.
Display one of the View Object or Full Navigation wheels.
Click and hold down the Orbit wedge.
The cursor changes to the Orbit cursor.
Drag to rotate the model.
Release the button on your pointing device to return to the wheel.
Display one of the View Object or Full Navigation wheels.
Right-click the wheel, and click SteeringWheels Options.
In the Options Editor > Interface node > SteeringWheels page, select the Center Pivot on Selection check box in the Orbit Tool section.
Click OK.
The extents of any objects that are selected before the wheel is displayed are used to define the pivot point for the Orbit tool. If no objects are selected, the pivot point used by the Orbit is the one defined by the Center tool.
Display the mini View Object wheel or one of the Full Navigation wheels.
Right-click the wheel, and click SteeringWheels Options.
In the Options Editor > Interface node > SteeringWheels page, select the Keep Scene Upright check box in the Orbit Tool area.
Click OK.
Orbiting the model is constrained along the XY plane and Z directions.
Display the mini View Object Wheel or one of the Full Navigation wheels.
Right-click the wheel, and click SteeringWheels Options.
In the Options Editor > Interface node > SteeringWheels page, clear the Keep Scene Upright check box.
Click OK.
Click and hold the Orbit wedge.
The cursor changes to the Orbit cursor.
Press and hold the SHIFT key to display the roll ring. Drag to roll the model.
Release the button on your pointing device to return to the wheel.