Blocks

Learn about animation, the Curve Editor, and blocks in VRED.

learnMore icon For additional information on block, see the following:

Video captions: Open the Scene Graph and select the geometry you would like to animate. Open the Curve Editor with help from the Quick Access bar. For your geometry, set the keyframe for the parameter, rotationY, each as frame 0 and frame 70. For more information on the topic of keyframes, take a closer look at the tutorial, Keyframes and Curves, in the Animation section. On frame 0, set the rotationY value to 0. And at frame 70, to -70. Play the animation with the help of the timeline. Select the object in the library of the Curve Editor, and pick, under Curve, Create Block. In a block, animations can be stored, that at any point in time, can be edited and played back. In the Clip Editor, blocks can be utilized to organize complex animations. Now, under Curve, select Post Infinity Mode. Loop creates an endless loop of the animation. Pre Infinity Mode and, respectively, Post Infinity Mode describe how the curve of the animation should be interpreted before the first or after the last keyframe. Pick, under Curve, Post Infinity Mode > Loop with Offset. Loop with Offset creates an endless loop of the animation. The new curve begins with the last keyframe of the old curve. Select Constant to reset to the single playback of the curve. Select the block object and call up the sub menu with the help of the right mouse button. Execute the command, Duplicate, to duplicate the block object. Objects can contain an unlimited amount of blocks. When selecting a block, the keyed animation curves that can be edited are shown. Select the keyframes of the first curve and change the orientation of your tangents. Under Tangents, choose Flat. Play back both blocks with the help of the sub menu.