Learn about glass materials in VRED.
For additional information on glass, see the following:
- Glass (Reference)
- Layered Material (Reference)
- vrdGlassMaterial (Python)
Video captions: Create a Glass material and assign it to the headlight’s geometry. You must always use double-walled geometry to guarantee realistic results. Exterior Transparency controls the transparency of the glass whereby, for instance, a tint can be created. The Reflection Color defines the color of the highlights on the glass. Under Select Medium, you can choose from a library of different materials with different refraction values. Refraction only works in combination with the Raytracing mode. Select Glass. The index of the refraction value changes automatically to the refraction value of the selected medium. With the Fresnel Term Quality, you can choose between Accurate and Fast. Fast enables a quick but less precise calculation, while Accurate, on the other hand, is slower, yet more precise. Through activation of Use Roughness, you can simulate the roughness of a surface. The higher the roughness, the more diffuse and softer the reflection of the light on the material behaves. The smaller the value, the sharper the highlights. Via the roughness of the material, you can, for example, simulate plexiglass or milk glass.