Context Menu Changes

Edit All options, Asset sub menu, and selection options, were added as a result of the decoupling of the Material Editor project.

Edit All Menu

We added the Edit All menu to the context menu, containing the following options, which are also found in the Edit menu.

  • Merge Duplicate Materials icon Merge Duplicate Materials - Merges materials, based on the option selected in the Merge Duplicate Materials dialog that appears. Select one or more options, then click Merge. Locked materials cannot be merged.

    • All (Ignore Names) - Merges all materials, regardless of different naming.
    • With Same Names - Merges only materials that share the same name.
    • Ignore Switch and X-Rite Materials - When checked, switches and X-Rite materials are omitted from the merging, even if they are a duplicated.
  • Remove Unused Materials icon Remove Unused Materials (Ctrl+U) - Removes all unassigned materials from the Material Graph.

  • Reference Unused Materials icon Reference Unused Materials - Creates a reference to any unused materials, so that they are not erased by commands such as Remove Unused Materials.

  • Optimize Textures icon Optimize Textures - Optimizes textures to improve memory performance.

  • Remove All Groups icon Remove All Groups - Removes all material group nodes and places the materials in the top level of the Material Graph.

Asset Sub Menu

We added the new Asset sub menu with options for editing the usage of external file references. These files are imported into the Scenegraph and are present within its structure. Any change to an external file reference will be present within the scene, once the affected file is reloaded. A material asset Asset Material (reference) must be selected.

  • Modify Asset icon Modify - Makes it possible to change the selected asset, making the properties editable.

    Before After
    Attributes uneditable Attributes editable
    Tip:

    You can also click the Modify Asset button below the material preview.

    Modify Asset button

  • Save in Asset Manager icon Save in Asset Manager - Saves the modified selected asset within the Asset Manager. The Attributes is greyed out, once saved, and the Save Asset button reverts back to Modify Asset.

    Before After
    Attributes editable Attributes uneditable
    Tip:

    You can also click the Save Asset button below the material preview.

    Save Asset button

  • Find in Asset Manager icon Find in Asset Manager - Opens the Asset Manager and selects the corresponding folder within the file browser tree inside the Asset Manager's Materials tab.

    Asset Manager's Materials tab

  • Reload from Asset Manager icon Reload from Asset Manager - Opens the Reload from Asset Manager dialog for replacing the asset in your scene with the current version from the Asset Manager. This ensures you're using the correct version of the asset.

    Reload from Asset Manager dialog

  • Remove Link icon Remove Link - Breaks the link from the node of the selected asset to the Asset Manager. The material is no longer a material asset, as seen by its icon General TruLight icon and the absence of the Modify Asset button.

    Remove Link Attributes changes

Selection Options

We also added the following selection options:

  • Select all Occurances icon Select all Occurances - Selects all occurances of the selected underlined material, highlighting the parent blue and expanding all nodes to find where a material is used. Now, with one or more materials selected, use Select all Occurrences to select all examples of its or their use.

    Select all Occurances example

  • Select by Environment icon Select by Environment - Selects all materials with the same environment as the selected material in the Material Grpah or Group Preview. Use it when there different are environments used for different materials and you want to select all materials assigned to a specific environment.

    When one or more environments or environment switches is selected with this option, all materials in the Material Editor with this environment assignment are also selected. If no materials have that environment assignment, nothing is selected.

    With a material selected, right-click and choose Select by Environment or from the menu bar, choose Selection > Select by Environment. If no materials have that environment assignment, nothing is selected.

    Selecting Select by Environment

    All selected