Selecting Objects in the Viewport

The following table provides instructions for selecting and deselecting objects:

To: Do this:
Select an object Shift+LMB-click the object
Deselect an object Shift+RMB-click the object
Deselect all Shift+RMB-click in empty space
Select objects fully enclosed in the selection frame Shift+LMB-drag from top left to bottom right
Select objects fully and partially enclosed in the selection frame Shift+LMB-drag from bottom right to top left
Deselect objects in the selection frame Shift+RMB-drag
Add an object to a selection Ctrl+Shift+LMB-click the object
Remove an object from a selection Ctrl+Shift+RMB-click the object or on an empty space to clear the selection

Setting a Selection Target

For a quick way to select only objects, references, groups, or other entities, use the Edit > Selection menu. The option selected sets the selection target. To change this, make another selection.

Edit Selection menu

Select Specific Elements of an Object

Access the Edit Selection menu using either Edit > Selection or Shift+<abbr title="Middle Mouse Button">MMB</abbr>-click the object, then select the option you want:

These options are only available through Shift + <abbr title="Middle Mouse Button">MMB</abbr>-clicking in the viewport:

How to Change Selection Behavior

  1. In the Menu Bar, click Edit > Selection.

  2. Choose a selection behavior:

    • Make Normals Consistent - When flipping normals using Alt-click, the vertex and face normals of each selected object will be made consistent, that is, pointed in the same direction.
    • Use Depth Selection - Enables you to select all objects within the selection frame, whether they are behind another object or not.
    • Select Components - Enables you to select individual surface patches inside a shell, geometries (meshes, lines, points), and light sources. Choose option from the list.