Python Reference Guide
 
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FBCharacterPose Member List

This is the complete list of members for FBCharacterPose, including all inherited members.

AddNode(FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False)FBPose
ApplyPoseCandidate()FBCharacterPose
ClassGroupNameFBPlug
ClassName()FBComponent
ClearCharacterExtensionsPose()FBCharacterPose
ClearCharacterPose()FBCharacterPose
ClearPose()FBCharacterPose
ComponentsFBComponent
CopyFrom(FBCharacterPose pFromPose)FBCharacterPose
CopyPose(FBCharacter pCharacter)FBCharacterPose
CopyPoseCharacter(FBCharacter pCharacter)FBCharacterPose
CopyPoseCharacterExtension(FBCharacterExtension pCharacterExtension)FBCharacterPose
CopyPoseCharacterExtensions(FBCharacter pCharacter)FBCharacterPose
CopyPoseCharacterExtensionsFrom(FBCharacterPose pFromPose)FBCharacterPose
CopyPoseCharacterFrom(FBCharacterPose pFromPose)FBCharacterPose
CopyPoseDataFrom(FBCharacterPose pFromPose)FBCharacterPose
CreatePoseThumbnail()FBPose
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
FBCharacterPose(str pName)FBCharacterPose
FBComponent()FBComponent
FBCreate()FBComponent
FBDelete()FBComponent
FBDestroy()FBComponent
FBPose(str pName)FBPose
Find(str pNodeName)FBPose
GetCharacterExtensionNameFromPose(FBObjectPose pCharacterExtensionPose)FBCharacterPose
GetCharacterExtensionPose(str pCharacterExtensionName)FBCharacterPose
GetCharacterExtensionPoseAt(int pIndex)FBCharacterPose
GetCharacterExtensionPoseCount()FBCharacterPose
GetExtraBoneParentRotationOffset(FBRVector pR, int pIndex)FBCharacterPose
GetExtraBoneTransform(FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex)FBCharacterPose
GetExtraBoneTransformOffset(FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex)FBCharacterPose
GetMirrorPlaneEquation(FBVector4< double > pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
GetMirrorPlaneEquation(FBMatrix pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
GetNodeCount()FBPose
GetNodeMatrix(int pIndex)FBPose
GetNodeName(int pIndex)FBPose
GetNodeObject(int pIndex)FBPose
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOrCreateCharacterExtensionPose(str pCharacterExtensionName)FBCharacterPose
GetOwnerFileReference(p0)FBComponent
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Is(int pTypeId)FBComponent
IsCharacterExtensionPoseStored(str pCharacterExtensionName)FBCharacterPose
IsCharacterPoseStored()FBCharacterPose
IsNodeLocalMatrix(int pIndex)FBPose
LongNameFBComponent
NameFBComponent
ParentsFBComponent
PastePose(FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
PastePoseCharacter(FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
PastePoseCharacterExtension(FBCharacterExtension pCharacterExtension, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
PastePoseCharacterExtensions(FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)FBCharacterPose
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
RemoveCharacterExtensionPose(str pCharacterExtensionName)FBCharacterPose
RemoveCharacterExtensionPoseAt(int pIndex)FBCharacterPose
RemoveNode(int pIndex)FBPose
SelectedFBComponent
SetIsNodeLocalMatrix(int pIndex, bool pIsNodeLocalMatrix)FBPose
SetNodeMatrix(int pIndex, FBMatrix pMatrix)FBPose
SetNodeObject(int pIndex, FBModel pObject)FBPose
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
TypeFBPose
TypeInfoFBComponent