ufe 6.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::RunTimeMgr Member List

This is the complete list of members for Ufe::RunTimeMgr, including all inherited members.

attributesHandler(const Rtid &rtId) constUfe::RunTimeMgr
batchOpsHandler(const Rtid &rtId) constUfe::RunTimeMgr
cameraHandler(const Rtid &rtId) constUfe::RunTimeMgr
clipboardHandler(const Rtid &rtId) constUfe::RunTimeMgr
connectionHandler(const Rtid &rtId) constUfe::RunTimeMgr
contextOpsHandler(const Rtid &rtId) constUfe::RunTimeMgr
getId(const std::string &rtName) constUfe::RunTimeMgr
getIds() constUfe::RunTimeMgr
getName(const Rtid &rtId) constUfe::RunTimeMgr
handler(const Ufe::Rtid &rtId)Ufe::RunTimeMgrinline
hasId(const Rtid &rtId) constUfe::RunTimeMgr
hierarchyHandler(const Rtid &rtId) constUfe::RunTimeMgr
hierarchyHandlerRef(const Rtid &rtId) constUfe::RunTimeMgr
instance()Ufe::RunTimeMgrstatic
lightHandler(const Rtid &rtId) constUfe::RunTimeMgr
materialHandler(const Rtid &rtId) constUfe::RunTimeMgr
nodeDefHandler(const Rtid &rtId) constUfe::RunTimeMgr
object3dHandler(const Rtid &rtId) constUfe::RunTimeMgr
operator=(const RunTimeMgr &)=deleteUfe::RunTimeMgr
pathMappingHandler(const Rtid &rtId) constUfe::RunTimeMgr
register_(const std::string &rtName, const Handlers &handlers)Ufe::RunTimeMgr
registerHandler(const Ufe::Rtid &rtId, const std::string &handlerId, const HandlerInterface::Ptr &handler)Ufe::RunTimeMgr
resolveHandler(const Ufe::Rtid &rtId, const std::string &handlerId)Ufe::RunTimeMgrprivate
RunTimeMgr(const RunTimeMgr &)=deleteUfe::RunTimeMgr
RunTimeMgr()Ufe::RunTimeMgrprivate
sceneItemOpsHandler(const Rtid &rtId) constUfe::RunTimeMgr
sceneSegmentHandler(const Rtid &rtId) constUfe::RunTimeMgr
setAttributesHandler(const Rtid &rtId, const AttributesHandler::Ptr &attributesHandler)Ufe::RunTimeMgr
setBatchOpsHandler(const Rtid &rtId, const BatchOpsHandler::Ptr &batchOpsHandler)Ufe::RunTimeMgr
setCameraHandler(const Rtid &rtId, const CameraHandler::Ptr &cameraHandler)Ufe::RunTimeMgr
setClipboardHandler(const Rtid &rtId, const ClipboardHandler::Ptr &clipboardHandler)Ufe::RunTimeMgr
setConnectionHandler(const Rtid &rtId, const ConnectionHandler::Ptr &connectionHandler)Ufe::RunTimeMgr
setContextOpsHandler(const Rtid &rtId, const ContextOpsHandler::Ptr &contextOpsHandler)Ufe::RunTimeMgr
setHierarchyHandler(const Rtid &rtId, const HierarchyHandler::Ptr &hierarchyHandler)Ufe::RunTimeMgr
setLightHandler(const Rtid &rtId, const LightHandler::Ptr &lightHandler)Ufe::RunTimeMgr
setMaterialHandler(const Rtid &rtId, const MaterialHandler::Ptr &materialHandler)Ufe::RunTimeMgr
setNodeDefHandler(const Rtid &rtId, const NodeDefHandler::Ptr &nodeDefHandler)Ufe::RunTimeMgr
setObject3dHandler(const Rtid &rtId, const Object3dHandler::Ptr &object3dHandler)Ufe::RunTimeMgr
setPathMappingHandler(const Rtid &rtId, const PathMappingHandler::Ptr &pathMappingHandler)Ufe::RunTimeMgr
setSceneItemOpsHandler(const Rtid &rtId, const SceneItemOpsHandler::Ptr &sceneItemOpsHandler)Ufe::RunTimeMgr
setSceneSegmentHandler(const Rtid &rtId, const SceneSegmentHandler::Ptr &sceneSegmentHandler)Ufe::RunTimeMgr
setTransform3dHandler(const Rtid &rtId, const Transform3dHandler::Ptr &transform3dHandler)Ufe::RunTimeMgr
setUIInfoHandler(const Rtid &rtId, const UIInfoHandler::Ptr &uiInfoHandler)Ufe::RunTimeMgr
setUINodeGraphNodeHandler(const Rtid &rtId, const UINodeGraphNodeHandler::Ptr &uiNodeGraphNodeHandler)Ufe::RunTimeMgr
transform3dHandler(const Rtid &rtId) constUfe::RunTimeMgr
uiInfoHandler(const Rtid &rtId) constUfe::RunTimeMgr
uiNodeGraphNodeHandler(const Rtid &rtId) constUfe::RunTimeMgr
unregister(const Rtid &rtId)Ufe::RunTimeMgr
unregisterHandler(const Ufe::Rtid &rtId, const std::string &handlerId)Ufe::RunTimeMgr