Duplicate to USD. You can now send objects from the 3ds Max scene into a USD stage using Duplicate as USD data. Combined with the previously released Promote to 3ds Max, this helps streamline the workflow between 3ds Max and USD.
Fixed a crash that could occur during USD export of animated content when splines were present EMSUSD-2501 |
Fixed an issue where the root prim was missing in the USD Explorer after certain search operations EMSUSD-2490 |
Fixed a crash when switching between prim subobject and object modes after deactivating prims in the USD Explorer EMSUSD-2485 |
Fixed crashes caused by using SHIFT + Clicking on prims in the USD Explorer EMSUSD-2174 |
Fixed an issue where an unexpected tooltip would appear in the USD Layer Editor EMSUSD-1927 |
In versions of 3ds Max earlier than 2025, the Duplicate to USD context menu is only available in the USD Explorer. It is not accessible from the Viewport or Scene Explorer. |
The Promote to 3ds Max feature doesn't translate materials. To render these objects with proper shading, you will need to assign a 3ds Max material; otherwise, only the wireframe color will be visible. |
For more information, visit Autodesk's official 3ds Max USD Github community.