Push Modifier

The Push modifier is a modeling tool that lets you "push" object vertices outward or inward along the average vertex normals. This produces an "inflation" or "deflation" effect.

The modifier is useful for creating shapes and forms that would otherwise be difficult to create on their own, while producing clean and visually appealing results.

Interface

Push

The example image on the left shows the Push modifier Amount being increased with Soft Selection on and the Steps at 0. The image on the right shows what happens when you increase the Steps to 50.

Relax Iterations

Collision Objects

Tip: Use the checkbox in the Collision Objects list to temporarily "turn off" an item from being used to limit the push amount. The Vertex Normals will shoot out and find the Closest Vertex to match to on the reference object.
Note: Gargoyle model from QuadriFlow

In the example above, we used the Push modifier's Collision Objects feature with other geometry to create a "packing foam-like" shape around a gargoyle statue.

Axis Multiplier

Push Modifier Example Workflow

To use the Push modifier:

  1. With an object in your scene and selected, go to the Modify panel > Modifier List > Object-Space Modifiers and select the Push modifier.
  2. Increase or decrease the push Amount to achieve your desired effect.
  3. If the effect causes self-intersecting results, use the Relax Iterations Normal (and/or Vertex) to "smooth out" the push and restore some of your object's form.
Note: xyzrgb_dragon model by Stanford 3D Scanning Repository