The Construction Plane Editor lists all construction planes in your file and provides quick-access tools for managing and using planes.
Construction planes allow you to temporarily use a separate coordinate system that can be arbitrarily oriented with respect to the world space coordinate system. This is particularly useful when you are modeling at different angles.
Canvas planes and markup planes are also listed in Construction Plane Editor as they use the same plane structure. Note that specific lister windows are also available for these two plane types : Canvas Lister, Markup Lister.

Editor Icon bar
- New Construction Plane - Create a new construction plane based on the default creation settings. Select a Creation Type by choosing, View, Slice, 3 Pt, Geom, or World, and then click on the viewport to place the construction plane (also available in the More menu).
For more information, see Construction Plane.
- New Canvas Plane - Creates a new construction plane in the scene in the view plane, and loads the image selected using the file browser. For example, switch to a Top view, click New Canvas, and then select a plan view of your model.
For more information, see Canvas Lister
- New Markup Plane - Create a new markup plane based on the current view (also available in the More menu).
For more information, see Markup Lister
- Delete Picked Planes - Deletes the construction, canvas, or markup planes that are picked in the viewport or in the editor list (also available in the More menu).
- Search - Use keywords to search for planes by name.
- Filter - Only show the specified type of plane in the editor. For example, selecting Only Currently Selected Planes only displays the selected plane and hides all others.
- Display - Access the Display settings:
- More - Access the Construction Plane Editor More menu.
List Item tools
- Set Current Construction Plane - Sets the selected plane as the current construction plane. The plane name highlights, and only one can be set at any time. Selecting the set icon a second time returns the current working axes to the World plane.
- Plane Type - Note that this is not a function only a display.
The default World and Y-up co-ordinate systems are always listed first followed by additional user-defined planes. Construction Planes that hold canvas or markup images are shown at the bottom of the list. The filter icon
can be used to control which type of planes are listed.
Default Construction Planes - World and Y-up
User-defined Construction Plane
Plane with Canvas image
Plane with Markup image
- Look-At - Changes the view to being perpendicular to the plane. Note that the framing of the view is determined by the size of the construction plane in the scene. Use the transform scale tools to resize the construction plane outline.
- Visibility - Turns the display of the construction plane in the scene on or off. Note that when the plane is on a layer that is not visible, the visibility cannot be turned on using the editor icon.
Workflow - Using the Construction Plane Editor
The default World and Y-up co-ordinate systems are always listed first and cannot be selected, renamed, or deleted.
These are followed by additional user-defined planes and then construction planes that hold canvas or markup images. The filter icon
can be used to control which type of planes are listed.
Ctrl to select additional planes). The delete tools can be used to delete the selected planes. Note that there is no undo when deleting a plane.The name, look-at, and visibility area display with different highlights to indicate the state of the plane:

Use the
icon to set a plane to being the active construction plane.
When working in a construction plane:


Alias defaults to a Z-up grid orientation whereas as some (typically animation modelling) systems use a Y-up orientation.
The Y-up construction plane is useful when working with files imported from a Y-up system, in particular when you need to exchange data between systems without the need to rotate the actual geometry each time. Note that although the name of the construction plane is Y-up, the scene is shown as Z-up so that the x,y,and z directions are the same as for native Alias models.

Select the Y-up plane in the Construction Plane Editor to make it the active working plane.
Use the Default View icon on the ViewCube to reorient the view.


Use the
- Display settings to control the display of planes in the viewport.
Note that the display of plane names is also affected by the setting in the Construction > Plane tool for creating a new plane. Although this setting is within a tool option window, it also operates as a toggle and has the same effect as the editor display settings.
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