Visualization Improvements

In addition to VRED Rendering in Alias, we've also made updates to Global Tesselation and the Shader Lister.

Global Tesselation

New Global Tessellation options in the Quality section of the Control Panel, now set the tessellation values for visualization throughout Alias. This avoids retessellation when switching between Hardware Shade and Diagnostic Shade and cycling between Variants. When turned on, the Tessellation and Quality settings in the Hardware Shade window are not available. This affects both the VRED Renderer and Alias Renderer when Hardware Shade is on.

For more information see Control Panel > Quality.

Shader Lister

You can now turn on the texture manipulator from the Shader Lister, allowing you to quickly make texture adjustments. Select a shader with an assigned texture, then click the icon that appears in the top left corner of the preview. The texture manipulator now displays in the viewport and selects the texture for adjustments.

Additional improvements