Note: This API is now obsolete.
Creates a floating Tangent defined by an entity and a pass-through point, whether to append or prepend to the specified entity is determined by the closest point to the passPoint.
[ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).",
false)]
public ProfileTangent AddFloatingTangent(
uint entityId,
Point3d passPoint,
EntityAttachType attachType
)
<ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).",
false)>
Public Function AddFloatingTangent (
entityId As UInteger,
passPoint As Point3d,
attachType As EntityAttachType
) As ProfileTangent
public: [ObsoleteAttribute(L"Use the overload method which takes Point2d as parameter(s).", false)] ProfileTangent^ AddFloatingTangent( unsigned int entityId, Point3d passPoint, EntityAttachType attachType )