Creates a floating Tangent defined by an entity and a pass-through point, whether to append or prepend to the specified entity is determined by the closest point to the passPoint.
public ProfileTangent AddFloatingTangent( uint entityId, Point2d passPoint, EntityAttachType attachType )
Public Function AddFloatingTangent ( entityId As UInteger, passPoint As Point2d, attachType As EntityAttachType ) As ProfileTangent
public: ProfileTangent^ AddFloatingTangent( unsigned int entityId, Point2d passPoint, EntityAttachType attachType )