Indicates a feature suggested and voted up by users on the Flame Feedback portal.
Use the Hardware and Software Anti-Aliasing parameters in the Node Prefs menu to improve the quality of the burned-in text in renders and on media export.
Use numeric fields inside the FOV tab to modify its Top, Bottom, Left, and Right parameters.
These values are read from an imported 3DEqualizer setup.
These Matchbox shaders have been added to the application:
Support for Tokens has been added to the Effect File Path user interface element of the OpenFX Timeline FX and Batch node. Enable Dynamic to use the metadata like Shot Name to load the desired file.
The Shot Name information of an OpenFX is resolved in the Shot Name layer of the Metadata Overlay.
Shot Name has been added to the Paste Special options of an OpenFX node.
Support for the OpenFX Metal extension has been implemented. Plugins designed to use this extension should continue to work flawlessly.
Support for Tokens has been added to the Effect File Path user interface element of the Pybox Timeline FX and Batch node. Enable Dynamic to use the metadata like Shot Name to load the desired file.
The Shot Name information of a Pybox is resolved in the Shot Name layer of the Metadata Overlay.
Shot Name has been added to Paste Special options of a Pybox node.
Use the Hardware and Software Anti-Aliasing parameters in the Node Prefs menu to improve the quality of the subtitles in renders and on media export.
The Text tool is now considered a legacy tool; however, a few changes have been made to it.
The Text node is available in the All Nodes tab of Batch and Batch FX when the Show Legacy Nodes option is enabled from the Gear drop-down.
The Text Timeline FX can no longer be manually added; however, it is automatically added when a Subtitle XML file is imported.
The Text module is no longer accessible from the Tools environment.
The legacy Text node and Text Timeline FX are loaded when a setup or a sequence from a previous version is loaded or restored. There is no conversion from a Text setup to a Type setup, and their setups are incompatible.
Even though the Text tool is now considered a legacy node, several improvements have been made to it.
The Text node now behaves like a regular node, meaning that you no longer need to click the Edit button to access its menu. This comes with the following changes:
The rendering is now performed solely using the GPU.
It is recommended to favour Hardware Anti-Aliasing (HWAA) over Software Anti-Aliasing (SWAA) since HWAA is faster and slightly more accurate on both Rocky Linux and macOS. If increasing the HWAA does not provide a good enough result, then increase the SWAA to get the expected result. Enabling HWAA has no effect when SWAA is set to Auto-Softness. This mode adds softness around the letters to simulate anti-aliasing. It is the fastest mode and is used to display text in the Interactive view.
Since the Text tool is integrated into Batch, some keyboard shortcuts for functions that were previously available in the Text tool have been modified to avoid conflicts. Please consult the Keyboard Shortcut Editor while the Text tool is focused for the complete list of keyboard shortcuts.
The following features have been removed:
The following behaviours have been changed: