An existing joint can sometimes be modified without being deleted. You can modify some of the original creation parameters, depending on the joint type and properties.
The following rules apply to modifying joints:
To modify standard joints created with Automatically Convert Constraints to Standard Joints, modify the constraints between the two components and the software automatically updates the joints.
You can never change the type of joint to a type in another category.
For example, you cannot change a revolution joint to a 2D contact joint because they are in different categories.
If the standard joint was created with Convert Assembly Constraints, clicking Edit opens the Convert Assembly Constraints dialog box, where you can reselect mate constraints.
For joints created with Insert Joint, clicking Edit opens the Modify Joint dialog box, where you can change the joint coordinate system.
You can only select entities that belong to the components that originally composed the joint.
For rolling, sliding, 2D contact, and force joints, you can also change certain other properties as follows:
In the Dynamic Simulation browser, right-click the joint you want to modify and select Edit.
The dialog box associated to the joint creation method opens. The allowable edit controls are enabled.
On the dialog box, make your changes.
As long as the modification is not validated, you can come back to a choice by clicking the corresponding icon.
Click OK.
The program validates the joint, applies your changes, and closes the dialog box.

The revolution joint has properties that can simulate a spring condition. A torsion spring can be made using any revolution joint having degrees of freedom.