Inventor Studio enables you to compose a scene consisting of component appearances, lighting style, and camera positions.
Create and edit lighting styles with the Studio Lighting Styles dialog box, or interactively in the graphics window. Additional light types include directional, point, and spot. You can apply lighting styles to renderings and animations, and you can add your lighting styles to the library provided.
On the ribbon, click Render tab Scene panel
Lighting Styles
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There are two methods for creating lighting styles:
Rename and modify the new style according to your needs.
In the Lighting Styles dialog box, select the lighting style to edit. Set the options on the tabs:
Click the drop-down arrow to select the environment for the local lighting style.
Select Display Scene Image to sets the image to display as the background image.
When all options are set, click Done, perform test renders and adjust the style or individual lights to get the effect you want.
In the list of lighting styles, right-click: Click New Light to create a new light or Edit Light to edit an existing light.
General tab Controls the type and placement of a light. Specify values for:
Type Specifies one of the following light types to control the amount of illumination provided by the light. The default is Directional.
Placement
Target sets a target point on the model when you click anywhere on the model, or sets the target on the view plane at the same view distance as the existing target when you click in space. Move the mouse over a surface to display a preview of the new light target/direction.
Position sets the position of the light when you click along the direction line of the light. The direction line extends to the standard direction line distance if that distance is longer than the current light distance.
or
sets the position at the click point when you click anywhere on the model, or sets the position on the view plane at the same view distance as the existing position when you click a point in space.
On/Off Click to turn the light on or off.
Flip Direction If necessary, use Flip Direction to reverse the direction of the light.
Illumination tab Determines how lights of any type emit light and cast shadows.
Directional tab Determines how lights of any type emit light and cast shadows. Available only when the light type on the General tab is set to Directional.
Latitude Drag the slider or enter a value to specify the latitude angle of the light off the XY plane. The values are based on inputs when creating the light. The range is from -90.0 to 90.0 degrees.
Longitude Drag the slider or enter a value to specify the longitude angle of the light off of the YZ plane. The values are based on inputs when creating the light. The range is from -180.0 to 180.0 degrees.
Point tab Sets properties for point lights. Available only when the light type on the General tab is set to Point.
Spot tab Sets properties for spot lights. Available only when the light type on the General tab is set to Spot.
For best results, instead of rendering soft shadows with a point light, use a soft shadow casting spotlight and set the shadow quality to the highest setting.
If you have a space-ball type controller, and you manipulate it while you render an animation, the camera view might shift. To avoid the shift, turn off the controller during long render operations.
In the Lighting Styles dialog box, expand the style containing the light you want to edit.
General
Illumination Move the slider to modify the amount of illumination the light provides.
In Color, change the color of the light.
Shadows Change the shadow type and quality, or indicate whether to use the settings from the parent style.
Point, Spot, or Directional Depending on the light type, modify the light location and related properties.
When the options on all tabs are set, click Done.
Select a light node or instance in the browser, graphics window, or in the Light Styles dialog box.
In the graphics window, a 3D Move/Rotate triad graphic is displayed.
In the graphics area, move the cursor over the position graphic, target graphic, or beam graphic connecting the position and the target.
That portion of the light is highlighted. Select the beam graphic to reposition the entire light at one time.
Click to start the 3DMove/Rotate command.