Create a freeform box, plane, cylinder, sphere, torus, quadball or face. You can also convert BREP geometry.
The freeform Box command creates a rectangular body on a work plane or planar face.
Click 3D Model tab Freeform panel
Box
.
Click a work plane, planar face, or 2D sketch.
Click in the graphics window to specify the base point of the box.
Change and adjust the shape by:
To add symmetry, select any of the following:
Length Symmetry. Enables symmetry on the length of the box.
Width Symmetry. Enables symmetry on the width of the box.
Height Symmetry. Enables symmetry on the height of the box.
Change the size and direction by:
Creates a rectangular freeform plane on an origin plane, a work plane, or a planar face.
Click 3D Model tab Freeform panel
Plane
.
Click an origin plane, work plane, planar face, or 2D sketch.
Click in the graphics window to specify the base point of the plane.
Change and adjust the shape by:
Using the manipulators to adjust length and width.
Changing values for the length and width in the input fields.
Changing the number of faces in the length and width direction.
Add symmetry in the length and width directions by selecting the respective checkbox in the Plane dialog box.
Change the size by entering a value for length or width, or by moving the arrows in the graphics window.
Click OK.
The freeform Cylinder command defines a cylindrical body by adding depth to a circular region.
Click 3D Model tab Freeform panel
Cylinder
.
Click a work plane, planar face, or 2D sketch.
Click in the graphics window to specify the base point of the cylinder.
Change and adjust the shape by:
Using the manipulators to adjust the radius and height in the graphics window.
Changing Radius and Height in the Cylinder dialog box.
Changing the number of Faces for the radius or height in the Cylinder dialog box.
To add symmetry, select any of the following:
Check Capped to create a closed cylinder body. Clear the checkbox to create an open cylinder body.
Change the size and direction by:
Click OK.
Click 3D Model tab Freeform panel
Sphere
.
Click a work plane, planar face, or 2D sketch.
Click in the graphics window to specify the center point of the sphere.
Change and adjust the shape by:
Using the manipulators to adjust the radius in the graphics window.
Changing the Radius in the Sphere dialog box.
Changing the number of Faces for the Longitude (around the sphere) and Latitude (up and down the sphere) in the Sphere dialog box.
To add symmetry, select any of the following:
Click OK.
Click 3D Model tab Freeform panel
Torus
.
Click a work plane, planar face, or 2D sketch.
Click in the graphics window to specify the center point of the torus.
Change and adjust the shape by:
Using the manipulators to adjust the radius in the graphics window.
Changing the Radius of the inner circle of the torus and the Ring size of the torus in the Torus dialog box.
Changing the number of Faces for the Longitude (around the torus) and Latitude (up and down the torus) in the Torus dialog box.
To add symmetry, select any of the following:
Click OK.
Click 3D Model tab Freeform panel
Quadball
.
Click a work plane, planar face, or 2D sketch.
Click in the graphics window to specify the center point of the quadball.
Change and adjust the shape by:
Using the manipulators in the graphics window.
Changing the Radius in the Quadball dialog box.
Changing the number of Faces on a span edge in the Quadball dialog box.
To add symmetry, select any of the following:
Click OK.
Converts normal BREP (boundary representation) geometry into a freeform object and retains the original geometry.
A Face can be created as a sheet body, or it can be used to close gaps in an existing body. When you create a face, vertex selections are planar unless you select reference geometry, such as existing vertices or work points.