The following diagram describes a workflow for working with LookdevX using the USD data model.
1. Create a USD Stage
To create a USD stage, select Create > Stage with New Layer.
2. Add a sublayer for geometry
To add a sublayer, right-click the layer and select Add Sublayer.
3. Add a sublayer for materials
Follow the same procedure as in step 2 to create a sublayer for materials.
4. Assign materials
To assign a new material to a geometry, right-click the geometry in the Outliner and select Assign New Material.
With LookdevX, you can choose from these material formats: Arnold, MaterialX and USD Preview Surface.
Example 1: Assign Arnold standard surface to the geometry
Example 2: Assign MaterialX standard surface to the geometry
5. Edit materials in LookdevX
Example 1: Edit Arnold materials
Example 2: Edit MaterialX materials
