Overview of the USD data model

Note:

  • Ensure that LookdevX and USD for Maya are loaded in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager)
  • Open USD Layer Editor (Windows > USD Layer Editor)
  • Open LookdevX Graph Editor (Windows > LookdevX Graph Editor)

Basic workflow

The following diagram describes a workflow for working with LookdevX using the USD data model.

Diagram for USD workflow

1. Create a USD Stage

To create a USD stage, select Create > Stage with New Layer.

Creating a USD Stage

2. Add a sublayer for geometry

To add a sublayer, right-click the layer and select Add Sublayer.

Adding a geometry sublayer

3. Add a sublayer for materials

Follow the same procedure as in step 2 to create a sublayer for materials.

Adding a material sublayer

4. Assign materials

To assign a new material to a geometry, right-click the geometry in the Outliner and select Assign New Material.

With LookdevX, you can choose from these material formats: Arnold, MaterialX and USD Preview Surface.

Example 1: Assign Arnold standard surface to the geometry

Assign an Arnold material

Example 2: Assign MaterialX standard surface to the geometry

Assign a MaterialX material

5. Edit materials in LookdevX

Example 1: Edit Arnold materials

Editing Arnold materials

Example 2: Edit MaterialX materials

Editing MaterialX materials